I knew I had seen a thread on changing SPEC earlier
well, to make the ship more stirdy seems like a good idea.
I dont think that its a good idea to limit the SPEC drive to a (to some extent) matching motion and velocity vector.
It just requires skill to use it. period.
I'd like however like to see some sort of capacitor that needs to be set up. It seems highly unlikely that accelerating to insane speeds takes NO energy.
Also, Id like to see the SPEC intertia changed. I can spec to a multiplier of 3000 and disengange SPEC and am literally standing. when I hit A again the multiplier still is set at like 2000, but decreasing.
I'd like to see like 2 spec modes. the first, manual spec mode behaves like it is now, in 0.4.2. a lil weird and takes some getting used to, but its feasable.
A more sophisticated mode would be "AutoSPEC Mode" (or w/e
).
Lets say you want to travel to a distant planet at 0.8ls. you target it, lock it, and hit the autoSPEC key (shift A prolly), and what the system does is following: The course is locked at the center of the targetted object, you cannot steer.
the spec drive and conventional drives are both set to a optimal velocity that minimizes the trip-time. SPEC drive is then disenganged when you are approaching the target, and Inertia is being obeyed in the calculations too.
When the target is a planet, it could even automatically dock.
the autoSPEC mode cannot be disengaged at once, you have to wait for the speed to decline first.
This would be nice to travel to some objects like this. Maybe make it WingCommander like and let autoSPEc only engage when there are no hostiles present. But this was I could actually autoSPEC to a planet and go for a drink or whatnot meanwhile, whilst now having the fear that bogeys down me, or I rush by the object at insane high speeds and find myself several light minutes away from civilization.
criticism welcome