Benchmarking Capability

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A Laggy Grunt
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Benchmarking Capability

Post by A Laggy Grunt »

Simple: ability to put a computer through its paces with Vegastrike-a very precise sequence of events, like in an FPS.

Reason: So sites like Phronix can benchmark it, and everyone knows this is a serious game.
klauss
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Re: Benchmarking Capability

Post by klauss »

I think we already have a feature request for this.
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TBeholder
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Re: Benchmarking Capability

Post by TBeholder »

Can be done.
  1. To make it fairly deterministic, we need a mission file with some or other non-connected system (there are some in sectors/test/ and sectors/Special/ already - maybe just place a few more cool looking things in Modelview?) and controlled spawning, have all mobile units spawn with sessile AI, e.g. "sitting_duck" (see the first FG in mission/test/battleroyale.mission).
  2. Make a python script run the ship through this. May be bothersome unless someone remembers how to do it, but still definitely possible. May be run from separate file (see mission/test/quest_dispute.mission and modules/quests/quest_dispute.py) or integrated into mission file.
  3. Make a shortcut for ".../VegaStrike/vs.sh mission/benchmark.mission", maybe a separate splashscreen too... have fun. :)
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klauss
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Re: Benchmarking Capability

Post by klauss »

Yeah, what's missing is a way for a python script to control the camera.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
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