Elite radar

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klauss
Elite
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Re: Elite radar

Post by klauss »

breese wrote:I have a prototype where I have replaced the circular symbols (representing planets, stations, etc.) on the System map with their respective sprites (whose shown in the VDU). It helps to easily identify the different types of planets. However, I have not had much time to experiment further with this.
Rather than defining new vector-based icons, I'd concentrate on replacing all the icons by scalable images, so they can be skinned.

Ideally, you'd have a single texture with all the icons and interface bits, and a file with texture coordinates corresponding to each symbol. That way the entire nav map can be rendered in one quad list. Efficient, and moddable.
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Shark
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Re: Elite radar

Post by Shark »

klauss wrote:That sounds like the nav computer.

I know... ours is ugly. Feel free to sex it up ;)
The zooming from normal view to sensors view in Homeworld is perfectly smooth though. No chance of losing yourself in the map. Also, it would not extend beyond 100k-200k km.
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