Clan HQ & Stations

Talk among developers, and propose and discuss general development planning/tackling/etc... feature in this forum.
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DamegedSpy
Atmospheric Pilot
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Joined: Sun Oct 04, 2009 10:23 pm

Clan HQ & Stations

Post by DamegedSpy »

Clan Head Quarters and Stations
The idea is a feature suggestion for the MMO release
***This is for encouraging Discussion, all ideas, idea brainstorming a constructive comments can be done here...

=Clan HQ=
A modular system, auto build space station.
Where players can meet and make conferences.
Can be conquered by rival clans.
Modules Ideas could be:
Engines, Docks, Control Tower, Defense Modules(Auto-turrets), Reactors,and Quarters(limit the number of clan members to the bedrooms total).
Special Feature could be Voice chating with Clan Members(P2P);
Joining Multiple Clans(And not show which clans you are in)
During Attacks take a turreter possition
Diplomacy with other clans.

=Stations=
***Available for the use of clan members(Clan must buy it)
Fixed, in orbit or in ground of a cosmic mass(Planets, Stars, etc)
Station Ideas are:
Different Defense Stations, Mining Stations, Research Stations, Shipyard, etc.
Special Features could be new spaceships(Cannot be bought or sold);
Unique distinctive spaceships(Based on a research decision tree so it could be functionalist, or artistic)

Constructive replies are welcome, else... (:P
www2
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Re: Clan HQ & Stations

Post by www2 »

Welkom on the forum DamegedSpy

The most of the feature suggestion that your ask is all ready plane for the mmo release.
But current the two project leaders on a older project that become the base for the next version of vega strike.

www2
All Your Base Are Belong To Us
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