64 bit windows versions

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Fart_Plume
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64 bit windows versions

Post by Fart_Plume »

Are any plans for 64 bit multithreaded versions in the works?
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Fart_Plume
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Post by Fart_Plume »

another question do you have any cuda physics enabled in the game yet?

(it's been a couple of years since I've been here because of the life thing,lol)
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loki1950
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Post by loki1950 »

There has been some chatter but no coding :wink: first have to make the code base thread safe it is not currently so i gather the plan is to do it a sub-system at a time. Now as to Cuda i don't know if any one on the the dev team can afford the necessary hardware and i am not sure if Nvidia's eula and licence is compatible with the GPL.
and for your first question there has been no request for a 64-bit Windows version :shock: it is also possible that you need to build some dll's for the various libraries building windows side has gotten easier with cmake but still not trivial.

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Fart_Plume
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Post by Fart_Plume »

I just checked wikipedia it says it's priotory freeware...........

I'll check some other sources...........
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safemode
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Post by safemode »

While i may be busy right now, i'm not gone :) The physics subsystem is highly modular (or will be when i'm done with the remaining parts of the collider ). This should make it fairly easy to add different physics backends to VS, though VS currently does not use runtime loadable modules for anything. It's highly likely that this will be the direction that VS will go in as video cards that can offload processing from the CPU become more and more prevalent.

The code is already written in a way that lends itself to runtime modules, it's just a matter of dealing with the complication of cross platform runtime loaders. Sure we could have N different ways, but I'd hope we could find 1 solution and not have any OS specificness in the VS code-base for runtime loading of modules like physics.
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