Feature Request: Mission editor.

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Darkmage
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Feature Request: Mission editor.

Post by Darkmage »

Mission/Campaign editor Like Fred with drag/drop placement of ships and objects as well as simple expression objective/gameflow creation.
http://www.hard-light.net/wiki/index.php/Portal:FRED
http://www.hard-light.net/wiki/images/FRED_small.jpg
loki1950
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Post by loki1950 »

That looks awesome for mission editing don't know how feasible it would be using Python as that is our scripting language.

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Darkmage
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Post by Darkmage »

Basically we need to be able to move the camera in 3d around a starsystem and setup locations like navpoints spawn points etc. and be able to create rich event handling code using simple point/click and minimal text editing (variable values etc.)
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Post by loki1950 »

Moving things around in 3d means using the the engine(or parts of it) stile problem there any change in the engine state variable would probably need a reload of the engine (Why the setup app is external)ATM but there may be a way.Lots of work code wise though for viewing an external call to the VS engine with a special test mission not as friendly to non tech types.

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Darkmage
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Post by Darkmage »

Ogre has builtin support for a gui api. It has several internal apis to choose from.so the mission editor should be written using the vegastrike engine coupled with an ogre gui.
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