"Sell All" option for missiles

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Miramor
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"Sell All" option for missiles

Post by Miramor »

Currently missiles can only be sold on at a time. This gets pretty annoying when you're disposing of a load of 48 dumbfires; IMHO there should be a "Sell All" option for ammunition.
bgaskey
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Post by bgaskey »

Tough to argue with that one. There is already a sell all feature for cargo that serves as a precedent. :)
El Bobbo
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Post by El Bobbo »

It would also be nice if in the equipment buying screen it displayed how many missiles you currently have (before you actually go to buy some). Currently it just says "1" all the time (I think indicating that missiles are sold individually).
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lee
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Post by lee »

bgaskey wrote:Tough to argue with that one. There is already a sell all feature for cargo that serves as a precedent. :)
Category handling could be improved so that you would see profit for a whole category and be able to sell the whole category instead of having to go through all the categories and sell every type of cargo individually.

Ship upgrades could have a virtual category "damaged upgrades" in which (obvioulsy) all upgrades that are damaged are listed.

Is there such a thing as damaged cargo? Like food being spoiled because you kept it for too long?

Cargo should come in different package sizes, like a single unit, a container, a paracontainer. Depending on the ship you have, you'd have to trade in corresponding units. A fighter might not be able to carry containers, and a freighter won't trade in single units but in containers or, for large freighters, in paracontainers. Places would not be willing to handle all types of units, like a place handling paracontainers won't trade single units; a place being able to handle containers would take an extra fee for trading in single units; a place handling only single units won't do containers, and places doing containers won't do paracontainers.
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bgaskey
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Post by bgaskey »

Standardizing cargo sizes has also been suggested, but no one has ever really made the needed changes to the data set.
lee
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Post by lee »

bgaskey wrote:Standardizing cargo sizes has also been suggested, but no one has ever really made the needed changes to the data set.
It probably takes more than changes to the dataset. The dataset itself could keep referring to "1 unit" --- whatever that unit is. But when containers come into the game, it would depend on the cargo type how many "1 units" fit into a container. The dataset would have to have an entry for that --- for example, it would say that 20000 of "1 unit" of Entertainment fit into one container.

Then it would need changes to make sure that particular ship types and particular places can trade only in the units ("1 unit", "container", "paracontainer") or set of units they are supposed to. That involves working on the ship stats, which might be a good place to start. It would also mean, for example, that putting a "1 unit" of something into the cargo hold of a ship designed for containers blocks the room for one container --- but if you put "1 units" of different cargo types into the hold, that would block one container place unless you got so many "1 units" that you need a second container place to store them.

If economy is to be implemented, these things would be prerequisites. To keep it simple, it could just be assumed that all cargo is always traded in standard containers, but some freighters, like the Ox, already use proprietary (i. e. detachable) containers, and they don't fit into a docking bay.
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TBeholder
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Post by TBeholder »

Miramor wrote:Currently missiles can only be sold on at a time. This gets pretty annoying
bgaskey wrote:Tough to argue with that one. There is already a sell all feature for cargo that serves as a precedent. :)
Really. Yet another reason for unification. :)
Though i would propose to make it menu or drop-down list, like ["Sell 1" "Sell 5" "Sell 10" "Sell 50" "Sell 100" "Sell All" "Sell unequipped"].

As to ammo, it would be nice if slot numbers worked as accelerators in install/remove weapons menu. With quantity selection it will be less than necessary, but nice anyway.
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hacked
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Post by hacked »

lol i always wondered about the lack of missile selling buttons
then again i haven't always been happy about the gui- going through ship information for turret-supported capships is hell thanks to vertical text separation that doesn't scale with font size

missile sell buttons would be nice though
premman1994
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Post by premman1994 »

that should be good...it's long press 48 times sell...lol
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