Super-features of future releases
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- Hunter
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Economy, THEN mmorpg
I voted for economy because without it an MMORPG is going to be lame and pointless. The actions of players should influence the world! If worlds need gas mined, then there need to be enough gas miners out there to produce it... but if there are too many, the price of gas needs to fall... until someone goes out and blows up some gas miners.
I feel the real potential of VS lies in persistent, shared universes. Doesn't really matter if it's four players or four hundred players; persistence and being able to BUY and BUILD things (like starbases, planets, whatever) is really key. But none of that is meaningful without a working economy.
I realize how much is really implied by having a working economy. I would expect a lot of fudging to go on at first. I am not much of a programmer (certainly not python) and absolutely no economist, but I'll do anything I can to further the goal of having a working economy in VS.
I feel the real potential of VS lies in persistent, shared universes. Doesn't really matter if it's four players or four hundred players; persistence and being able to BUY and BUILD things (like starbases, planets, whatever) is really key. But none of that is meaningful without a working economy.
I realize how much is really implied by having a working economy. I would expect a lot of fudging to go on at first. I am not much of a programmer (certainly not python) and absolutely no economist, but I'll do anything I can to further the goal of having a working economy in VS.
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- Merchant
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- Hunter
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I think the combat issue could largely be solved through an improved user guide... perhaps one which applies to 0.5.x :)bengreenwood wrote:I'd like to see better weapons and a combat system that's easier to get into. Right now it's hard to figure out what to do. Also RPG elements would be nice.
I'm working on a professional-style keyboard template right now, like something that might have come with Freespace 2 (retail) or something. I got the keymap out of xmodmap or something and am working it over in scribus and inkscape. I think documentation is one of the areas in which the game is weakest as compared to a typical commercial offering. (The extent to which that matters is a matter for a debate which I don't want to be involved in.) :)
What do you mean RPG elements? Do you mean character development, or a storyline? You can develop your own missions - look in the data/missions directory. See http://vegastrike.sourceforge.net/wiki/ ... t_Missions (FWIW) for what info there is on missions :) also http://vegastrike.sourceforge.net/wiki/ ... ent:Quests for quests.
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- Star Pilot
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- Merchant
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- The Shepherd
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We are working on a campaign but the forum is hidden don't want to give too much away while we work it out if you feel like joining the effort http://vegastrike.sourceforge.net/forum ... hp?t=10532
Enjoy the Choice
Enjoy the Choice
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- Bounty Hunter
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Re: Super-features of future releases
so I picked my vote for OGRE.
Why?
Because it is something that cannot be done step by step. Ogre has to be implented in one big jump. Or at least Klaus goes that way.
Economy system can be imho done in small steps if we make a concept first. that goes too for
- Ability to build/buy stations/planets/star rings/star spheres
-Seamless planetary flight (most likely requires Ogre)
- Station internals, walking around (most likely requires Ogre)
-RPG elements for pilot/ship/faction
-Faction interaction/management
Why?
Because it is something that cannot be done step by step. Ogre has to be implented in one big jump. Or at least Klaus goes that way.
Economy system can be imho done in small steps if we make a concept first. that goes too for
- Ability to build/buy stations/planets/star rings/star spheres
-Seamless planetary flight (most likely requires Ogre)
- Station internals, walking around (most likely requires Ogre)
-RPG elements for pilot/ship/faction
-Faction interaction/management
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- Mercenary
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Re: Super-features of future releases
There's one feature I'd like to see that isn't listed. Unexplored/uninhabited systems and exploring. You could be, for example, hired by government or some corporation to survey certain star sytem. That would include detailed scans of all planets, moons etc...(and not just by flying around, most prolly you'd have to spend some time at orbit, or, if planetary flight is implemented, flying in and landing on certain interesting places), mapping of jump points, etc...and possibly deploying some machines to geological survey and mining...or just go exploring, gather some interesting data and then sell them.
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- Confed Special Operative
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Re: Super-features of future releases
See my VegaStrike stuff: http://isometricland.net/games/games.php.
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- Hunter
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Re: Super-features of future releases
Dont mix features with SUPERFEATURES!
"Everything should be made as simple as possible, but not simpler."
Albert Einstein
Albert Einstein