Evil idea: "Sorry, we can't repair your [foo] here.&quo

Talk among developers, and propose and discuss general development planning/tackling/etc... feature in this forum.
Post Reply
Miramor
ISO Party Member
ISO Party Member
Posts: 410
Joined: Tue Jun 26, 2007 7:15 pm

Evil idea: "Sorry, we can't repair your [foo] here.&quo

Post by Miramor »

This may sound too close to punishing players twice for bad investments, but IMHO there should be some limitations on who can repair what. Things like fusion reactors and shields are pretty universal in VS, and should be repairable almost anywhere. However, a lot of effort is going into weapon, armor, and ECM development thanks to the war, and the latest high-tech Andolian weapons, for instance, might be rather uncommon in LIHW territory. Likewise, expensive Aeran armor would probably get a lot of head-scratching on a backwater Bio-Simple planet.

("Po...lee...der...ane...ee...um... Nah, too many syllables. Can't repair it." *ptooey*)

Repair droids could also fit into this new scheme. An antimatter gun, for instance, might require that your droid be updated with special (and expensive) software; otherwise, the droid will not repair it, or refuse to repair it better than, say, 50%.

What say you guys?
Momaw
Trader
Trader
Posts: 17
Joined: Thu Mar 13, 2008 11:40 am

Post by Momaw »

Completely plausible.

However, to make this anything less than hair-tearingly frustrating, you will also want to add a feature where you can transfer upgrade items to your cargo hold. Aerans wanting to simply take away your Confed ECM system rather than repair it? No problem: toss the 'Fed gear in the cargo hold until you get home. Also consider the ability to buy spare parts for equipment, which you store in your cargo hold and will (once, anyway) allow the repair of an item at a location that otherwise has no clue what to do with it. "What is this thing anyway?" "A Forsaken-designed missile launcher." "Uh...yeah, well, here's the thing..." "Maybe this crate of spares will help you out." "Oo, that looks promising."
Miramor
ISO Party Member
ISO Party Member
Posts: 410
Joined: Tue Jun 26, 2007 7:15 pm

Post by Miramor »

That sounds good too. However, I must say that I did not intend for people to loose their upgrades this way under any circumstances - they would get a message indicating the part couldn't be fixed at their current location for whatever reason, and no fix button.
Momaw
Trader
Trader
Posts: 17
Joined: Thu Mar 13, 2008 11:40 am

Post by Momaw »

Miramor wrote:That sounds good too. However, I must say that I did not intend for people to loose their upgrades this way under any circumstances - they would get a message indicating the part couldn't be fixed at their current location for whatever reason, and no fix button.
No, I understand that, I'm just exploring the consequences. Of not having an instant repair option. Like what if you wade through a hailstorm of local fire to make a Bounty goal, and then you want to dock to repair your armor before you have to wade back through going in the other direction. If you have no ability to put your damaged armor into the cargo hold, then your choices are either a.) buy completely new armor, and lose your old armor because you can't take it with you, or b.) go without a repair job. While there are arguments to be made here in favor of balance (faction-specific tech should be better than general stuff), the reality is that you'd just aggrevate a lot of people. The ability to stuff upgrade items in your hold allows you to buy a cheap "good nuff" substitute to get you back home and not lose your cool factional item.

You relayed your idea perfectly, I just like considering what-if's on the playability/fun front :)
Miramor
ISO Party Member
ISO Party Member
Posts: 410
Joined: Tue Jun 26, 2007 7:15 pm

Post by Miramor »

Thanks... FWIW I think your idea of putting upgrades in the hold is also good. In fact, it would be a huge help in terms of in-game trade as well - ammunition shipping is very lucrative, but it's annoying to have the ammo occupying one's slots.

(Of course, there should be downsides to shipping ammo in the hold. If a laser beam pierces your hull, there should be a chance that it sets off that box of reaper warheads... :twisted: )
loki1950
The Shepherd
Posts: 5841
Joined: Fri May 13, 2005 8:37 pm
Location: Ottawa
Contact:

Post by loki1950 »

Shipping munitions has always been problematic Halifax NS comes to mind like the idea of carrying your own spare parts.not sure if the current upgrade code could be massaged to support this though.might need to rewrite it completely.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
whatch1
Bounty Hunter
Bounty Hunter
Posts: 182
Joined: Sat Jul 21, 2007 5:14 am
Location: Western MA

you could fix

Post by whatch1 »

You could fix the repair droids


and not have carry spare parts


Bill
Machine: P4 prescott 3.2 Ghz, 2Gb ddr ram, 2 80g seagate sata drives in raiad stripe config nvidia 6600 gt oc card sidwinder pro FF2
Miramor
ISO Party Member
ISO Party Member
Posts: 410
Joined: Tue Jun 26, 2007 7:15 pm

Post by Miramor »

Even if you can carry spare parts, repair droids should still be handy, since they can do repairs in combat.

Edit: of course, this should probably apply to enemy ships too. Leave a crippled Plowshare alone for a while and its engines might start working again (although its hull integrity shouldn't be repairable).
Post Reply