I'm really not against the idea of research or exploration, but my fear is that these types of missions end up as waypoint-jumping pay-grabbing mission.
Like the probe exploration in a nebula. Just fly there, wait until the computer tells you the probe has been grabbed and fly back. Or scan a planet.
There would surely be a way of making this kind of missions be much more like a strain on someone, where one has to be more actively incorporated into the action that takes place during the mission, but I suppose this would require much more coding in exploration mission (like requiring someone to step out of his ship into open space to take manually a probe, or fly near a black hole without getting sucked up by it)
When you fight, you fight, you're active, and there a "things" that can make you fail your mission (like been destroyed
). That's also important in a mission.
I never fly cargo or simple patrol missions, because they are to less chances for someone getting into my way. This is what I call waypoint-jumping missions.
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However, I will think about a way to make these types of missions more interesting without changing the hole engine. I like the exploration idea, that's really not the point. I just suspect them of becoming boring way to fast.
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However, other interesting (fighting) missions could be infiltration and sabotage missions. Just thought about it this morning.
In the first case, one would be required to dock at an ennemy starbase / capship and grab some documents. When launching again (after having grabbed the docs) one would get hunted down until he passes friendly lines, or he lands on the planet where he got the mission from an intel guy, who will provide him a new ID in order to proceed to friendly lines.
In the second case, one would have to approach a starbase or a capship without dockÃng, but close enough to virtually make some "modifications" or attaching a remote bomb, before fleeing again to home. One would get hunted down for a while too, but only
after completion of the mission, in a matter of vegeance, since the job you have done had somehow as consequence that the ennemy of your contractor lost a battle, or a production unit or something.