I think i will try all the situations you have exposed , beginning by the most simple ( engine-side . )
<<<<< in the order you have so well described .
I am interested also by doing animations for the com display , like "Oswald " or " docking control " etc... I will begin with the Aera we are designing today .
Edit : Jacks emited the idea of testing new cockpit designs out of the engine .
I remember having played long time ago with the Blender game engine , that could be
a useful platform for cockpit dev ( since the blender game engine is scripted with python )
Also for testing AI , physics , etc ...


