Hi guys,
I'm looking at implementing a little bit of VR support to Vegastrike. I am not interested in learning a ton of APIs and extra bulldust as I am not a professional programmer. That said I have a Playstation VR Headset and I have access to a C API for turning the headset on into VR mode and switching between VR and Cinema modes. The API can also report the X/Y/Z Tilt of the headset. Therefore I am proposing simply binding the headset to a mouselook style camera and creating two in game cameras one for left eye and one for right eye. For the spaceflight part of the game. When on base I think the Headset should be programmed to drop out of VR mode into Cinema mode for easy use of the 2D GUI. If anyone would like to help with this I'd love your input. The API for PSVR is available here: https://github.com/adawarp/libpsvr
there is a management UI written in C# .net here: https://github.com/gusmanb/PSVRFramework
Virtual Reality Support
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- Merchant
- Posts: 57
- Joined: Tue Mar 11, 2003 7:21 am
- Location: Melbourne, Australia
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Virtual Reality Support
If you're interested in helping with mission editor/engine development contact me at jcarthew@gmail.com or irc.freenode.net #vegastrike.
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- The Shepherd
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Re: Virtual Reality Support
Will that C# API translate to Mono for Linux and OSX other wise it is only for windows and if so it will never be official.
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- Merchant
- Posts: 57
- Joined: Tue Mar 11, 2003 7:21 am
- Location: Melbourne, Australia
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Re: Virtual Reality Support
The C# api does build on Linux but doesn't matter anyway since I can just rewrite it in C
If you're interested in helping with mission editor/engine development contact me at jcarthew@gmail.com or irc.freenode.net #vegastrike.
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- Hunter
- Posts: 85
- Joined: Wed Jul 30, 2014 5:59 pm
Re: Virtual Reality Support
C/C++ and you'll be well in hand. It'll certainly be looked forwards to.
Operating System: (Linux) Ubuntu 16.10 (Yakkety)
Vegastrike-taose: 0.5.1
Vegastrike-taose: 0.5.1