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Planetengine: Ground Objects

Posted: Sat Jan 21, 2012 8:27 am
by strook
i could implement an animation system for legs in order to implement mech like units on ground.

maybe i should focus on that first, i think log0 does excelent work with the rendered planets and needs no help with this.

maybe i could implement modules for the planetrenderer, that puts some ground stuff on it like citys and so on...

Re: Planetengine: Ground Objects

Posted: Sat Jan 21, 2012 11:03 am
by Hicks
it would be plenty of fun roaming about in a mech now and then. It would also be fun walking around the ships. But we also need to get a "get out" key in, cause at the moment the only way to get out is in the escapepod.

Re: Planetengine: Ground Objects

Posted: Sat Jan 21, 2012 10:22 pm
by gonzo
Yeah!

If you can have players go from planet to planet and walk around smashing up suburbs in a renegade walker machine, then I think we've got a winner!
Good idea! :D

Re: Planetengine: Ground Objects

Posted: Sun Jan 22, 2012 10:51 am
by strook
ok... i'll install the latest sources on my system now...
i'll start with the animation stuff.
we may only use free mechs cause there is a copyright on the original ones.

where was the gravity code? or is it already implemented?

i got an half animated mech in 3dsmax now.