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compiling on mac and failures with inexact gl calls

Posted: Sat Aug 25, 2007 2:00 am
by maddanio
Hi,

compiling on tiger on a c2d geives me this:

objconv/basemaker/base_maker_texture.cpp: In member function ‘void Texture::loadTexture(FILE*, void (*)(Texture::FileData*, unsigned char**))’:
objconv/basemaker/base_maker_texture.cpp:281: error: invalid conversion from ‘unsigned int*’ to ‘GLuint*’
objconv/basemaker/base_maker_texture.cpp:281: error: initializing argument 2 of ‘void glGenTextures(GLsizei, GLuint*)’

It's due to inexact type usage (i know GLuint is unsigned int, but the compiler refuses to know this....). Please add explicit typecasts or use the "right" types to begin with.

Thx :)

Posted: Sat Aug 25, 2007 2:22 am
by loki1950
those errors are thrown by object converter and not part of the game it's self.you only need to make accountsever soundsever vegasever vegastrike and vssetup the others are dev utilities so you should get playable build this way 8)

Enjoy the Choice :)