Compile failish
Posted: Thu Oct 01, 2020 2:42 am
'ello,
Thought I'd stop by, see how things is getting on... Hit up your github and grabbed the latest engine... Following published build instructions resulted in:
[eyer@UNKNOWN script]$ ./build.sh
-----------------------------
--- build.sh | 2020-08-17 ---
-----------------------------
CMake Error: The source directory "/home/eyer/Downloads/Vega-Strike-Engine-Source-master/script/engine" does not exist.
Specify --help for usage, or press the help button on the CMake GUI.
Poking the build.sh I see:
# @usage: ./script/build.sh
Might wanna update your instructions to reflect the build.sh should be run from outside the /script folder, in the 'Vega-Strike-Engine-Source-master' folder.
Taking that into account still results in failure. Playing with the ccmake instructions, and tweaking them to use python3 appears to of made things go - well, it's not failed *yet* (17% and counting) ... I'm using Fed32 if that helps any. May also wanna update your fed instructions to suggest config for py3. Or include appropriate package(s) for py2.7. Tho saying that, 2.7 was already installed, and python2-devel didn't cause any errors in dnf. Looks like it installed.
And get rid of the "30" in 'Fedora 30/31/32 instructions, as that's an EoL OS now. 31 is due EoL shortlish too, as a heads up.
BTW, quite dissapointed VS isn't in the fed repo anymore - not sure why that is. I've been running on a fed 31 package I've wedged in there clumsily.
Thought I'd stop by, see how things is getting on... Hit up your github and grabbed the latest engine... Following published build instructions resulted in:
[eyer@UNKNOWN script]$ ./build.sh
-----------------------------
--- build.sh | 2020-08-17 ---
-----------------------------
CMake Error: The source directory "/home/eyer/Downloads/Vega-Strike-Engine-Source-master/script/engine" does not exist.
Specify --help for usage, or press the help button on the CMake GUI.
Poking the build.sh I see:
# @usage: ./script/build.sh
Might wanna update your instructions to reflect the build.sh should be run from outside the /script folder, in the 'Vega-Strike-Engine-Source-master' folder.
Taking that into account still results in failure. Playing with the ccmake instructions, and tweaking them to use python3 appears to of made things go - well, it's not failed *yet* (17% and counting) ... I'm using Fed32 if that helps any. May also wanna update your fed instructions to suggest config for py3. Or include appropriate package(s) for py2.7. Tho saying that, 2.7 was already installed, and python2-devel didn't cause any errors in dnf. Looks like it installed.
And get rid of the "30" in 'Fedora 30/31/32 instructions, as that's an EoL OS now. 31 is due EoL shortlish too, as a heads up.
BTW, quite dissapointed VS isn't in the fed repo anymore - not sure why that is. I've been running on a fed 31 package I've wedged in there clumsily.