Where can I find the actual deveopment CVS of VS? I want to try that one contains the new ogre engine. This http://cvs.sourceforge.net/viewcvs.py/v ... &view=auto
seems very old, last change at Jul 8 09:06:19 2002. Where are the actual sources?
Where is the actual ogre port CVS?
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Ogre work is being done in a separate branch, that will later be merged with the main branch to form VegaStrike 0.5.0.
Just select the branch named 'ogre_branch'.
Anyway... you won't find changes in vegastrike itself... rather, the new "User Interface" framework is being tested in a standalone app... SystemExplorer, currently only present in the vega-proj module.
Eventually it will be moved to vega-vc7... once I manage to rebuild MSVCRT80.DLL (because otherwise it exhibits a rather fatal memory leak). So, you may not be able to build it with VC8 (or VC Express) yet.
Just select the branch named 'ogre_branch'.
Anyway... you won't find changes in vegastrike itself... rather, the new "User Interface" framework is being tested in a standalone app... SystemExplorer, currently only present in the vega-proj module.
Eventually it will be moved to vega-vc7... once I manage to rebuild MSVCRT80.DLL (because otherwise it exhibits a rather fatal memory leak). So, you may not be able to build it with VC8 (or VC Express) yet.
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Probably. Hellcat has been ensuring linux compatiblity - although I recently commited a few changes that haven't had the chance to get reviewed by him yet.
Beware, though, that setting it up on linux is no piece of cake - it took hellcat quite a while, collecting all the dependencies (Ogre, its dependencies, the dependencies of the dependencies, etc...)
Be sure to check www.ogre3d.org if you have trouble building or setting up Ogre itself in linux - mostly search the wiki and the forums, all the problems we faced until now in linux have been addressed there.
Once we're ready to declare it VegaStrike 0.5.0, we should work on a script to do all that work, like the current script for downloading CVS and building it, I guess.
Beware, though, that setting it up on linux is no piece of cake - it took hellcat quite a while, collecting all the dependencies (Ogre, its dependencies, the dependencies of the dependencies, etc...)
Be sure to check www.ogre3d.org if you have trouble building or setting up Ogre itself in linux - mostly search the wiki and the forums, all the problems we faced until now in linux have been addressed there.
Once we're ready to declare it VegaStrike 0.5.0, we should work on a script to do all that work, like the current script for downloading CVS and building it, I guess.
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Hi,
please, make a real tar-ball, not a CVS checkout script.
Several reasons:
cvs checkout is deadly slow
cvs checkout is not always possible and very dependent of sourceforges mood.
cvs checkout script is the reason, why vs in gentoo is a version from the stone age.
Check it out once, make a tarball. This way it will be easier for all linux users.
please, make a real tar-ball, not a CVS checkout script.
Several reasons:
cvs checkout is deadly slow
cvs checkout is not always possible and very dependent of sourceforges mood.
cvs checkout script is the reason, why vs in gentoo is a version from the stone age.
Check it out once, make a tarball. This way it will be easier for all linux users.