Are you exporting with normals or without.pyramid wrote:Ui. Something seems very wrong with the market station (will become Uln Commerce Center). No matter what I do when exporting to obj, after converting to bfxm the station appears inside out in VS.
If without, try with.
If with normals it doesn't work check the normals in blender:
1) Make sure that the Double Sided button is off (ALWAYS (...why do they put that on by default?)). And click on the show normals button (far right panel in F9).
2) If the normals look okay, then something is REALLY wrong... Try Ctrl-A in Object Mode; maybe someone scaled in X by -1 in object mode. (It's a good idea to hit ctrl-A in object mode before doing exports. Anisotropic scalings and rotations in object mode can ruin the VERTEX normals, even while the FACE normals look ok. I once had that problem and it took me days of back and forth to figure it out; the vertex normals looked like wet hair close to the surface even while the face normals looked healthy, and it was a damned scaling I did in object mode that I forgot to Apply...).