That is funny for me and i want to explore the render engine capacities to create
an advanced gameplay .
MY GOAL :
_ Each cockpit part will be customizable in the market , with the shipdealer .
Different models of VDU ( cheap , class 1 ,2 ,3 etc ...) and perhaps colors .
- Damages can occur and you see the result ( with a single picture first then probably
with an animation )
I don't no exactly how the engine is working now ( i have a little experience of it ) , but
i plan to use Layers for the Visual Display Units :
Layer 0 = the actual display in disabled cockpit . ( text or animation etc ...)
Layer 1 = the pseudo 3d VDU with transparent screen .
Layer 2 = probably animation of damages .
Today , i only have the layer 0 , and it applies to all the VDUs of the cockpit :

So now , i'm gonna work to have VDUs as mountable cockpits units , with individual textures , sizes and animations .
And also implement a show/Hide fonction for each , because of the visibility .
( i would like to animate the On/off activation by sliding the textures )
Any help is welcome .


