Hi .
I have 4 cool images of our Aera to make an anim with lips sync .
( the same kind that in the tutorial mission but now with an aera )
But my pictures ( .dds renamed .image , exported from Gimp in DXT5 format ) are displayed
as white rectangle .
Do you know the exact format description ?
I have tried different export options but nothing worked .
the Size of my pictures is 256*256 .
Problem to create/use.ani image format ( DXT options )
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Problem to create/use.ani image format ( DXT options )
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if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
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Re: Problem to create/use.ani image format ( DXT options )
Are they all the same format?
What you describe happen sometimes when ANI component frames aren't all the same format (OpenGL complains, VS ignores).
I guess I would like to see a bug report about this, because VS should not silently ignore those errors.
But do check the format of each frame file, and verify that they're the same (down to the number of DXT)
What you describe happen sometimes when ANI component frames aren't all the same format (OpenGL complains, VS ignores).
I guess I would like to see a bug report about this, because VS should not silently ignore those errors.
But do check the format of each frame file, and verify that they're the same (down to the number of DXT)
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- Intrepid Venturer
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Re: Problem to create/use.ani image format ( DXT options )
I have found the good tools and the right dds format options .
More in that thread :
http://forums.vega-strike.org/viewtopic.php?f=4&t=19750
thx
More in that thread :
http://forums.vega-strike.org/viewtopic.php?f=4&t=19750
thx
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki