Thanks, I realize drawing isn't as easy as it looks. I wanted to contribute to VS because I'm really impressed with the technicality of the game and the depth of ideas behind it.
I first want to show you an image clarifying of how I believe the eyes are intended to look, they are kind of like protruding eyes, that independently move (somewhere its mentioned but I forgot where). I imagine that they look like this:
aera_eye.jpg
Note the "eyelids" are like spiralling camera shutters. There are a lot of folds of skin around the eye turrents as well, since they move and pivot so much. The eyes will be a light beige in contrast to the grey skin.
Hi Krauss! Yes I have been thinking about how the Aera cockpits should look. I spent some time over the weekend to come up with ideas given the nature of how elongated the Aera body is and how controls should be placed. I initially envisioned it like this:
aera_in_nicandar_cockpit.jpg
Obviously that would not be realistic, so here are some more refined ideas that I came up with today. They are generic but utilize all 6 limbs, these are layout designs for the Nicandar, Ariston, and Areus cockpits:
aera_cockpit_generic_topview.jpg
aera_cockpit_generic_3d.jpg
Basically there are very simple displays towards the front and no controls since the Aera limbs are off to the sides and their eyes can easily see the lateral visual field.
So for human players, it would look quite different and be a challenge to control, it also means that the existing cockpit graphics in 0.5.1r1 would have to be modified greatly to make sense of the new design. In actuality, very little of the controls would be visible unless you looked down.
I don't know if any panels will be displayed on top, but window openings will be very large spacious so you get a better view.
I will try to make up some sketches for the cockpit front, sides, and back views this week, but I want to hear opinions on the above design interpretation first.
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