As i try to imagine a new economical system, i had the idea of a new mission type or mode.
TIME IS MONEY MODE
The idea is to propose a new set of missions , based about speed .
Exemple :
_Take a cargo in system A , travel to B and deliver to C in less of (delta) hour(s) .
_You have a tax or penalty for each 1/4 hour lost .
_You receive your cash if your + or - in time ( 0.25 hour margin ).
_Get a prime for each 1/4 hour won
That will influence the gameplay :
One could choose to upgrade his ship with a big cargo room first , an other to quick get
a super speed vessel to win all primes .
Wich will be the looser ?
It is also a part that could be a rule in the new dynamical economical campaign .
Imagine big contracts but with limited time offer ?
Peopo' will all run to be the first to get it , fight etc ...
In multiplayer mode that could make a pressure .
Edit :
Looking in the python source , i've seen that some dev had the idea , but commented out
for cargo missions : http://spacetechs.free.fr/VEGASTRIKEDEV ... ssion.html
Code: Select all
def Execute (self):
172 ## if (VS.getGameTime()>mission_time):
173 ## VS.IOmessage (0,"cargo mission",self.mplay,"You Have failed to deliver your cargo in a timely manner.")
174 ## VS.IOmessage (0,"cargo mission",self.mplay,"The cargo is no longer of need to us.")
175 ## if (you):
176 ## takeCargoAndTerminate(you,0)
177 ## return return