SolCommand - free models
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SolCommand - free models
I bumped into some models.
http://www.solcommand.com/
Example:
files:
https://skydrive.live.com/?cid=5d071504 ... 36D05B!427
http://www.solcommand.com/p/terms-of-use.html
http://creativecommons.org/licenses/by-sa/3.0/
Edit: This license is compatible with Debian.
http://wiki.debian.org/DFSGLicenses#Cre ... SA.29_v3.0
http://www.solcommand.com/
Example:
files:
https://skydrive.live.com/?cid=5d071504 ... 36D05B!427
http://www.solcommand.com/p/terms-of-use.html
http://creativecommons.org/licenses/by-sa/3.0/
Edit: This license is compatible with Debian.
http://wiki.debian.org/DFSGLicenses#Cre ... SA.29_v3.0
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Re: SolCommand - free models
The models are generally a bit low poly though.
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Re: SolCommand - free models
Low poly, but nice though.
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Re: SolCommand - free models
Those look like some twisted pirate ships. Personally I like them, even though the first one looks a little bit inconsistent withe Vega Strike thruster style. Though games a game, a simulator is a sim. Just make up a fun explanation then I would vote to put it in.
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Re: SolCommand - free models
I picked a bad example actually. The Vandal is a bit too "cartoony" for my taste. The Kanara I think is even elegant, Lo-Poly or not.IansterGuy wrote:...the first one looks a little bit inconsistent withe Vega Strike thruster style
Here's one I think could fit Vega Strike.
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Re: SolCommand - free models
Indeed, it's a lot like the thales.
Too bad it doesn't include a texture job. If there's anyone willing to do one, and assuming the license is OK with openSuse too, we might include it.
PS: And assuming the license allows derivatives, we'll probably have to mod it somewhat to bake stuff.
Too bad it doesn't include a texture job. If there's anyone willing to do one, and assuming the license is OK with openSuse too, we might include it.
PS: And assuming the license allows derivatives, we'll probably have to mod it somewhat to bake stuff.
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Re: SolCommand - free models
This is what openSUSE says about license of content. They don't specify what licenses are acceptable other than:klauss wrote:and assuming the license is OK with openSuse too, we might include it.
Since Debian accepts the license, and they're particular about those things, it's a clear go....It must have an open source compatible license...
http://en.opensuse.org/openSUSE:Packagi ... vs_Content
YesPS: And assuming the license allows derivatives
http://creativecommons.org/licenses/by-sa/3.0/
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Re: SolCommand - free models
Yes, openSuse allows CC-BY-SA, they don't allow any of the NC or ND. Not sure about Debian (I think they allow NC).
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Re: SolCommand - free models
I think about now is when we have the issue of we have the model but no one knows how or can be bothered to put it in the game
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Re: SolCommand - free models
No, we're not there yet. We're in the phase "We have a model but no textures, and no-one knows or wants to produce them".
But yeah, after the textures there's that other phase.
But yeah, after the textures there's that other phase.
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Re: SolCommand - free models
Hey guys
Actually I have a slightly different version of that ship under the name "Sleepership V2" which is textured so you can use that one if it fits your style:
http://www.solcommand.com/2010/01/popul ... g-ago.html
Actually I have a slightly different version of that ship under the name "Sleepership V2" which is textured so you can use that one if it fits your style:
http://www.solcommand.com/2010/01/popul ... g-ago.html
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Re: SolCommand - free models
NC and ND are considered non-free by Debian, if I read the following link well:klauss wrote:Yes, openSuse allows CC-BY-SA, they don't allow any of the NC or ND. Not sure about Debian (I think they allow NC).
http://evan.prodromou.name/ccsummary/ccsummary.html
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Re: SolCommand - free models
I don't know where you get the NC and ND terms from and you are quoting an older version of the CC license.maze wrote:NC and ND are considered non-free by Debian, if I read the following link well:klauss wrote:Yes, openSuse allows CC-BY-SA, they don't allow any of the NC or ND. Not sure about Debian (I think they allow NC).
http://evan.prodromou.name/ccsummary/ccsummary.html
Read my links in the original posts again.
Creative Commons Attribution Share-Alike (CC-BY-SA) v3.0
In contrast to the CC-SA 2.0 license, version 3.0 is considered to be compatible to the DFSG.
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Re: SolCommand - free models
Cool, thanks!SolCommand wrote:Hey guys
Actually I have a slightly different version of that ship under the name "Sleepership V2" which is textured so you can use that one if it fits your style:
http://www.solcommand.com/2010/01/popul ... g-ago.html
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Re: SolCommand - free models
Oh, I was just saying in case not all models there were licensed under the same license.gonzo wrote:I don't know where you get the NC and ND terms from and you are quoting an older version of the CC license.maze wrote:NC and ND are considered non-free by Debian, if I read the following link well:klauss wrote:Yes, openSuse allows CC-BY-SA, they don't allow any of the NC or ND. Not sure about Debian (I think they allow NC).
http://evan.prodromou.name/ccsummary/ccsummary.html
Read my links in the original posts again.Creative Commons Attribution Share-Alike (CC-BY-SA) v3.0
In contrast to the CC-SA 2.0 license, version 3.0 is considered to be compatible to the DFSG.
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Re: SolCommand - free models
Yeah, it looks doable. I'll have to take a look and see how hard it is to bake all the stuff we have to bake. As for the rest... any idea where this model fits? (ie: in the wiki there's a list of unfinished models, preferrably some place related to the thales)maze wrote:NC and ND are considered non-free by Debian, if I read the following link well:klauss wrote:Yes, openSuse allows CC-BY-SA, they don't allow any of the NC or ND. Not sure about Debian (I think they allow NC).
http://evan.prodromou.name/ccsummary/ccsummary.html
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Re: SolCommand - free models
I think there are a few open slots for colony ships in the unfinished section.
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Re: SolCommand - free models
Cool - being a sleeper ship, it doubly fits.pheonixstorm wrote:I think there are a few open slots for colony ships in the unfinished section.