Vega Strike Menus and Logotype

Thinking about improving the Artwork in Vega Strike, or making your own Mod? Submit your question and ideas in this forum.

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rivalin
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Vega Strike Menus and Logotype

Post by rivalin »

In conjunction with coming up with a new HUD, I've been working on redesigning the in-game menus and by extension working on new Vega Strike Logotype.

I've zipped them here http://www.box.com/s/ko8a453usfik7dk4z8r5 because they look much better seen full screen.

Current Logo
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New Logo
Image
http://i443.photobucket.com/albums/qq15 ... ogoNew.jpg

Current Icon
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New Icon
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Current Main Menu
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New Main Menu
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Current Intro Screen
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New Intro Screen
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Current Load Screen
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New Load Screen
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Current Multiplayer Screen
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New Multiplayer Screen
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Current Credits Screen
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New Credits Screen (credits are just provisional :wink:)
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The aim with the new logo was to build on the current one but to focus on making it a bit more versatile in graphic design terms, as to readability, background matching, scalability and so on.

If people like it I can also work on a new website/forum theme etc, a more coherent graphic design for VS as a whole would hopefully attract more people to contribute and build on the momentum that the project finally seems to be acquiring.
travists
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Re: Vega Strike Menus and Logotype

Post by travists »

Nice, looks kind of like a variation on LCARS (Star Trek's OS). Clean, uniform, intuitive, how soon can they be ready? :mrgreen: How are the base computer interfaces coming?
klauss
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Re: Vega Strike Menus and Logotype

Post by klauss »

Let me be honest.

I don't like the new logo, or the new main menu.

All seem overly simplistic. Like a minute's worth of work. Or less. Not to mention it looks like a gender sign.

The current logo is a very good design IMNSHO. I'd suggest people work around it, not trying to replace it. The sources, I think, are somewhere to grab and use.

The current main menu is lots better than the one you propose, the new being little more than text and a few lines. Hardly worth noticing.

I do like, however, the effect on the loading screen. But it assumes text rendering capabilities we don't have yet.

In short, I would go for coherence. But coherence with the latest trend of VS art (which is the logo and the main menu, one of the latest additions to art style), rather than depart from them.

PS: It's not personal. I like the HUD.
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Call me "Menes, lord of Cats"
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Hicks
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Re: Vega Strike Menus and Logotype

Post by Hicks »

i'm with klauss, the new menu screen just has too much wasted space. Maybe try using some bigger text and larger pictures or something, just too much black
pheonixstorm
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Re: Vega Strike Menus and Logotype

Post by pheonixstorm »

I think the biggest issue isnt that we need a new menu but the rather functionless gui we have.
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klauss
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Re: Vega Strike Menus and Logotype

Post by klauss »

pheonixstorm wrote:I think the biggest issue isnt that we need a new menu but the rather functionless gui we have.
Functionless in which sense?
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Call me "Menes, lord of Cats"
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