It seems he's quite bussy recently, so I thought I post the more detailed concepts, to keep the show going (basicly for keeping motivated myself).
They are not yet aproved, so I recomend not to start any modelling, remodelling of these until they've got accepted.
I've started with the Ariston, since it wasn't in need of to much change. I've added some radiators on the rear side of those wingalikes, a retro thruster pod on the belly, much like that nacelle stuff the original nicander had. Weapons are integrated in the fore wings, only holes.
Also I've proposed some passive sensor antennas on the tip of these crafts wings (vaguely visible on the top view), but Jacks wasn't sure about those. (In my opinion they add some dynamism to the shape, but I'm not saying that they are mandatory )
Then comes the Nicander. No change in the basic shape, only that the forward wingalike is angled upwards a bit, in contrast with the rear wings, which are angled down. I've doodled the overall shape a bit, with maintaining the ingame design, but to be a bit slicker, a bit Harley Davidsonlike feel (for me, but that can be just me, sees that in it). Also, that pod on the belly is converted to retro thruster. It's a bit angled downwards, for aestetic reasons, this way it can be closer to the belly.
Canons integrated in the nose, only holes.
Those passiv sensor wanabes vaguely visible here too.
The Prytanis shuttle. I've partially redesigned Oblivions concept, as Jacks requested some pronounced cargo space, since, as he said, it's kinda like "a 18-wheeler of space". So I've basicly glued that cargo area on the belly of the ship, with maintaining the previous shape. Also added some wingalikes on the front, for the sake of better manouvering, thanks to the extra distance of some laterals. I've angled up the back wingalikes, for some added dynamism, and made that central darker band a very vague intrusion, for aestetic porposes. Also some retros on the front, and much of radiators on the back of the cargo pod. And there's an airlock on the front, vaguely visible.
The only thing, is that I haven't adjusted the main engines to be on, or closer to the lenght axis of the ship, but I think that could ruin the overal design, and I didn't wanted to alter Oblivions concept too much.
(Images are not in the best quality, since I had to take photographs of them, 'cos my scanner is ruined.)
Apart from these, I've made some basic sketches of quite a number of other aera ships, but they are not really detailed or anything, only the basic designs (as you might seen on the Polydectes a few topics away). They are waiting for review right now, and I don't want to post them until that.
Also working on the Aera itself, but that's another, and quite complicated matter, but since I'm currently I'm having an art-anatomy class too, so there are quit a bunch of aid for that, and inspiration too.
And there's an art history class upcoming today, so hopefully I can work on the Agis overhaul today.




