SICKLE ''The Goose'' some questions
Posted: Fri Jul 04, 2008 12:35 am
I made this new sickle model for practice for myself (no more blender tutorials), and of course now i think it could help the cause for upgrading that ship, but have some questions, about the ingame.
here is the model without smooth-shading (its not the final one but by now is useful)
and when i set smooth, it looks reallly bad.
So i made some cuts (good to read the HowTo Bevel tutorial) and it looks like this.
my question is if this is really nesecesary in game, to have a good smooth ship, or a bad one, but when it has texture it would be not so bad, because of the great diference in the plygons they have, the first version has around 300, and the other around 1000, so tell me what would be better in game.
And another question is how to unwrap it, the tutorial of Chuck, is for an old blender i think, my 2.45 doesnt have some options, or matbe named diferent, but i tried so much and dont get to unwrap a simple box
here is the model without smooth-shading (its not the final one but by now is useful)
and when i set smooth, it looks reallly bad.
So i made some cuts (good to read the HowTo Bevel tutorial) and it looks like this.
my question is if this is really nesecesary in game, to have a good smooth ship, or a bad one, but when it has texture it would be not so bad, because of the great diference in the plygons they have, the first version has around 300, and the other around 1000, so tell me what would be better in game.
And another question is how to unwrap it, the tutorial of Chuck, is for an old blender i think, my 2.45 doesnt have some options, or matbe named diferent, but i tried so much and dont get to unwrap a simple box