
I've got coherant texture coordinates on it as well, though haven't tackled a texture yet:

Moderator: pyramid





















Isn't your masters repository open to artists? In PU, what we did was set up separate repos for 2D and 3D art, and we give our artists access to them. Those repos ARE our "masters" repos, as well; they serve both functions: development and masters (the latter in an "output" folder under each model/whatever folder); but while we don't give artists access to trunk, we don't necessarily give programmers access to the art repos, either; --not that we have that many programmers; but, you get what I mean? It would save you a lot of emailing and whatnot. When Nate is working on a model he commits once or twice a day, so I can grab his mesh WIP and check it, maybe fix a few things and commit. Really helps collaboration.pyramid wrote:@Terazilla,
Just mail the models + textures zipped to me whenever you're ready and i'll put them into svn.
Yeah, that's totally obsolete by now...There's a wiki page describing briefly the requirements for new shaders, though the new pipeline is in workings: http://vegastrike.sourceforge.net/wiki/ ... oToShaders


Looks great - profound improvement on the existing version. Don't forget to leave/add/otherwise-allocate some fin space for radiators. Run with it