
Thoughts before I finalize? Please rember I have no textures added and little texturing experiance.
Moderator: pyramid









Well, yeah, except to be of any use in vacuum that isn't liquid and coldklauss wrote:Ya, it does have a funny feeling, but it also makes a lot of sense.
Big overpowered guns need big radiators very close to heat sources. I think the funny feeling may be gone if the thing is textured appropriately. Anyway, with the heat sink idea, you could replace the coils with more heat sink-ish stuff?





Unless the drone is free to rotate as it wants, this issue is best solved by enduring. The valves to overheated panels close, ones colder than the coolant at the moment (on the other side) go on. Section shut-offs are necessary anyway, just in case of hypervelocity dust breaking a tube.pheonixstorm wrote:The problem with heat sinks (radiators, whatever) in space is to be of any use they can't be facing the sun.
I wouldn't.pheonixstorm wrote:You would think to absorb heat you would use black but not as a means to radiate heat. Doesn't make sense to use a color that normally holds heat to radiate heat.
Still normals are very close... It's 4 fins for a black body, with tricky coating maybe 6.travists wrote:It is also hard to have "parallel plates perfectly catching each other's radiation" around a cylinder.


Currently subunits are controllable only as AI or cockpit, so if you can fire it manually without switching cockpit to subunit, it's a normal mount.travists wrote:Half thinking this way again... two or three thoughts:
Where are the models used for the buy screen images, I've been playing PU again recently and they have the gun models mounted (apparently as sub units) this could give some variety to gun emplacements.
