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Poltergheist...

Posted: Sat Mar 22, 2008 1:06 am
by chuck_starchaser
One user is showing graphical hallucinations here:
http://wcjunction.com/phpBB2/viewtopic.php?p=7561#7561
What could a spheremap be doing hanging there on a billboard?

His system is pretty standard:
gorbalad wrote:Athlon 64 X2 Dual 3800+ (2GHz)
2048 mb RAM
WinXP Pro
Nvidia GeForce 7300GT 256MB

Posted: Sun Mar 23, 2008 5:56 pm
by chuck_starchaser

Posted: Sun Mar 23, 2008 11:03 pm
by safemode
I got no idea what is going on there, but sphere maps are generated by the game and placed in the ~/.vegastrike/textures/backgounds directory. They're nowhere else, so they can't be mistakenly used. This is either a hoax or the binary they are using has been corrupted, either from a bad compiler opt, or bit corruption.

Posted: Mon Mar 24, 2008 2:17 am
by ace123
I believe that is the type of problem that shows up when you have missing textures and the game is unable to fallback.

The errors will start to spread throughout every new texture once one texture fails to load.

Not sure if it prints when it fails to load a texture, but that's what you should be looking for.

Posted: Mon Mar 24, 2008 2:39 am
by safemode
if that's the case, then we should have the game fail and exit when such a non-fallback error occurs. Obviously the game is not runnable in such a situation.

Posted: Mon Mar 24, 2008 1:55 pm
by loki1950
This may be related to http://vegastrike.sourceforge.net/forum ... hp?t=10952 and may be fixed ATM.

Enjoy the Choice :)

Posted: Mon Mar 24, 2008 2:44 pm
by safemode
I believe it is fixed, but the behavior of not exiting the game in this situation is broken still. We really should not allow the game to continue.