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Bug report: Zombie missions [WILL BE FIXED NEXT EXE]

Posted: Sun Mar 09, 2008 12:33 am
by chuck_starchaser
Bug reports keep cropping up at PU since our last engine update. Something seems to be corrupting save files. Missions that were already completed suddenly seem to come back undead and incomplete. Dumping them deletes them temporarily, but next time you save and reload, they're back...
http://wcjunction.com/phpBB2/viewtopic.php?p=6772#6772
Apparently, the problem has been seen in vegastrike as well.
http://vegastrike.sourceforge.net/forum ... 4321#94321
I don't think this could possibly a data-side or script problem, since scripts don't write directly to the savefile.

EDIT:
Sorry; I didn't see the New Engine announcement. I'll try it and report back.

Posted: Sun Mar 09, 2008 12:06 pm
by ace123
Should be fixed now... it was an off-by-one error in a mission counting problem (ignored the first mission *and* counted from -1).

It's my fault--I was trying to modify it to properly work with multiple players, but stupidly didn't test player 0 (the main player) very much, so it was actually ignoring the first real mission in addition to the dummy/privateer mission.

Posted: Sun Mar 09, 2008 4:25 pm
by chuck_starchaser
Ok, Ace, a minute earlier you said here
http://vegastrike.sourceforge.net/forum ... 4704#94704
that it will be fixed in the next executable. But here you seem to say it should be fixed already. Which one is it, exactly?
Just so I can add "[SOLVED]" to the title of the thread, if it is ;-)

Posted: Mon Mar 10, 2008 12:26 am
by ace123
The new EXE fixed the crashing problem, and at first I thought it fixed the savegame problem.

However, I was mistaken, and the save game problem was actually not fixed in the latest EXE in the case of the first mission.

All of those bugs are now fixed in source, but not in the new EXE--sorry about that.

Posted: Mon Mar 10, 2008 12:50 am
by chuck_starchaser
k, no rush; just wanted to know; thanks ;-)