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A Tweak to the Cargo Computer

Posted: Tue Feb 12, 2008 4:18 pm
by daveesq
I don't know about everyone else, but I really don't like having to drill down all the categories available in the cargo trading computer to get to the actual cargo. Especially when I don't know what's selling high and low at a given port and especially as there are now subclasses within subclasses of cargo.

I'd like to see the tree of cargo expanded from the get-go, or - as a halfway step - have the top level categories, e.g. "Natural Resources," condensed, but upon opening one of them, have the sub-categories and/or sub-sub-categories, e.g. "Food" and "General," already expanded.

I think it'd make cargo trading a lot easier, more scrolling notwithstanding.

Posted: Tue Feb 12, 2008 8:20 pm
by bgaskey
I would have to agree that the cargo purchase system is a little bit clunky, but I feel like a hypocrite b/c i don't contribute anything to this great game :? . Maybe after this year of school I'll have some time. Now I just play a bit and fry some pilots when I have a moment free.

Posted: Tue Feb 12, 2008 9:39 pm
by Coragem
Actually, thats a very good point, not just the cargo computer, the upgrades screen and the shipyard menu, all takes a lot of time to browse if you don't know what you are looking for.

I have three ideas.

First idea.
Check box: [ ]:Expand full tree. This would just expand the whole tree.
(Simple and efficient)

Second idea.
Check box: [ ] : List mode. List all uncategorized. it would change view to a plain list like a Dir would give you. with category names as green and cargo white, no tree structure.

Third idea.
Allow us to use the keyboard keys to browse the list.
(I don't think this would be easy to implement)
up - go up.
Left - Collapse node
Right - expand node
down - go down.

That would reduce time lost finding stuff. Good topic.

Posted: Tue Feb 12, 2008 9:49 pm
by bgaskey
With the current system, can the keyboard trigger events in the python base interface. I know this is doable, but I don't know if its implemented. Hotkeys could really streamline the repetitive process of buying cargo.

Posted: Tue Feb 12, 2008 10:00 pm
by Coragem
A for Buy (All) And [s] for Sell (All) would be nice.

Note: I think ill go deeper into python during my work vacation next month so i can try handling this kind of feature request... these don't sound so hard.

Posted: Tue Feb 12, 2008 10:09 pm
by bgaskey
I probably know enough python to do it, but no time :( hopefully this vacation for me too. I want to help out. its alot more fun than english homework. and more rewarding.

Posted: Tue Feb 12, 2008 10:34 pm
by Coragem
Ok this going a little off topic but, yes, this is a very unique experience and very rewarding, since i decided to help with the project (or try to help at least) i have been felling a lot nicer knowing i might do something and say, that was my little contribution to a great project. :)

As far as time is concerned, I'm translating the VS player's guide to Portuguese (Brazil) so I will not start anything else before i finish this. Because if i want my friends playing VS i got to give them a well done material to learn. this game is very complex for someone who cant read English and never played WC/Privater/Elite.

Re: A Tweak to the Cargo Computer

Posted: Wed Feb 13, 2008 4:00 pm
by chuck_starchaser
daveesq wrote:I don't know about everyone else, but I really don't like having to drill down all the categories available in the cargo trading computer to get to the actual cargo. Especially when I don't know what's selling high and low at a given port and especially as there are now subclasses within subclasses of cargo.

I'd like to see the tree of cargo expanded from the get-go, or - as a halfway step - have the top level categories, e.g. "Natural Resources," condensed, but upon opening one of them, have the sub-categories and/or sub-sub-categories, e.g. "Food" and "General," already expanded.

I think it'd make cargo trading a lot easier, more scrolling notwithstanding.
100% agreed. I'd like to go a step further on behalf of PU and ask if there'd be a way to get rid of categories altogether, both in the commodities AND upgrades GUI screens.