
Enjoy the Choice

Apparently the server knows it's owned by klkk. But indeed it always shows up rlaan when I login. That's just weird.NPC 272 klkk Serenity (MiningBase), 'Base' 2
Hopefully that will help narrow down the crashes. unfortunately it might be caused by memory problems. Just wondering, did any crashes happen after getting disconnected and reconnecting?$ gdb vegastrike
GDB version 4.2 ...
...
(gdb) run
Vega Strike version 0.5
... play normally until it crashes ...
program received signal SIGSEGV, Segfault
Some function name
(gdb) backtrace full
... You get a lot of output that you should post ...
I don't at all think people are disinterested in VS' multiplayer. You just don't see people's interest yet for two reasons:ace123 wrote:Also I haven't had all too much in the way of interest expressed towards multiplayer--you're one of the first people to respond to this topic since 0.5 was released.
u could reduce this by sending only ships in view/radarrange to the clients ... worstcase will be when each client got all the others in range ...ace123 wrote:there's nothing in the theory of how it works preventing the use of that first 'M'. I have been able to spawn a number of AI ships before (whose positions all get sent to every client) and have it work.
I haven't tried much in the hundreds range because the server starts to send out too much data every frame.
The only limitation will be bandwidth, and that happens because the server sends positions of all the clients in a system every frame.