if VS does go multiplayer...

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loki1950
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Post by loki1950 »

robothead you metion in your earilier post about RTS beeing a seperate MOD it now is check out Omega's PiArmada very nice RTS combat resolution optionaly thru the VS engine you can accept the resuluts of a simmulated combat or conduct the battle in the cockpit to my be improve your chances. so there is now someplace for RTS players 8) to lurk around here :wink:

Enjoy the Choice :)
robothead
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Post by robothead »

sounds like a nice mod however..

I was expecting that mod to have a homeworld style gameplay when I started the program.

anyways, since many different people want different types of gameplay besides me mabie there could be different multiplayer branches of vegastrike(like either empire building like lee mentioned or a pure player skilled based combat) if that makes any sense..

i don't know what VS MP or SP will have but I expect somthing where the WC style(that means space flight as the main focus that doesn't mean being limited to a fighter) of gameplay to make it's comeback after the fall of it in the late 90s. it's been a long time since I seen a pure player skilled based combat since tachyon by novalogic. i'm pretty sure a few flight simulator fans will come alone.
Moses
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Post by Moses »

i like the idear of playerskill based multiplayer in a persident world ... thats what many miss in games like eve or even the spaceextension of swg with first person flight style is hidously based on learningskills that just can aquire by spending huge amounts of time in the game ... new pilots even if they r better pilots in terms of moves and aiming ... thats not my game.

as we se wee got very diffrent idears about vs-multiplayer from simple team vs team and capture the flag over presetted situations (scenarios) to mmo-style gameplay in a huge universe...

the best solution would be to make it as open as possible and offer everyone to scale the multiplayer-gameplay as needed

the mmo-style multiplayer is the biggest amount of work so evry other variant of multiplayer could be a more specail variation of this kind.

the best way would be to store the unverse in a database on the server wich makes it easy to edit ...

a capture the flag setting could be a universe that only is made of one system ... evry new player uses a tool to connect on the server that allow him to chose its ship and loadout ... the tool first connects to the database first an generate the playerdata(account) like name, location, ship etc. then it connects the player to the vs-server that reads on the login of the player its account data and put the player into the ctf-system ... than wee need some kind of scripting languge that let us define a specail item as flag that spawns at the teambases and adds points iff 'selled' on the own team base...

deatmatches or ctf can be part of a mmo-style gameplay all u need to do is to scale your universe down and adding somescripsfor flags and scoring.
Paslowo
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Post by Paslowo »

How about the open-ended style of a space trading game where no deathmatch or capture the flag is in place? IE A player social interaction comes to place!

There could be a simulator where players can duke it out on reguardless what type of ship you have. Or even a seperate non-mmo server to do the job.
triato
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Post by triato »

Quote\

like the idear of playerskill based multiplayer in a persident world ... thats what many miss in games like eve or even the spaceextension of swg with first person flight style is hidously based on learningskills that just can aquire by spending huge amounts of time in the game ... new pilots even if they r better pilots in terms of moves and aiming ... thats not my game.




I fully agree with this.

About team vs team and open ended, I think both can exist and complement each other. Team vs team could even be a tournament like thing inside an open ended enviroment (with simulated damage in order not to loose many ships and lives)
robothead
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Post by robothead »

i really don't expect vegastrike to be a full out 100% dynamic universe when it comes to multiplayer.. becase eventually everyone will be hosting a server just like freelancer.

so i would expect VS multiplayer to be like the twitch based(joystick/mouse) 1st person view of freelancer dispite that it didn't add any depths to the universe. sort of like where player socialization being more centeric. with no hoards of npcs under player control or even empire building stuff.

sort of like your ship as the avatar, trade or earn money, get ship upgrades, get a new ship, or store as many ships as possible. and then in the long run, you could form clans or squad as players you can either go pirating, hunt down pirates, escort trading ships manned by players, do lots of other PvP activities or you can fly a player fleet shooting down npc ships. as we are on a 3rd party voice chat client coordinating out stuff..

that would be a perfect classic space-sim fix for me.

man i haven't seen this for ages.
triato
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Post by triato »

I agree AI ships should be as few as posible.

About empire building, I think that it should be limited and that is should be based on social interaction. I mean, one could build a station, but to do it alone would cost a LOT of time and money, so it would have to be done by many players. Eventually, a player that is good in bussiness could have a lot of influence, people working for him and a lot of property. But not alone cause he played for many hours but also cause he used good strategy, convinced people, had luck, etc.
robothead
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Post by robothead »

multiplayer can be customizable in anyway.

you can:

a. make a space flight only mode where only one ship is the actual player's avatar. it doesn't have to be a fighter but mabie some cargo ships as long as they are not humongous that can fit inside a station to dock to make some cash as well. station structures are mostly static.. along with a small universe size. npcs kept to a minimum so there can be players politics, and player skilled based PvP if it happens.

b. all out freedom. space flight and the ability to control and own everything like npc's stations, structures that a player owns are destructable. sort of like x-series style of a gameplay.

so in the future, something like this would be displayed if you were to use a server browser:

Code: Select all

Server Name --- Number online/Maximum Numbers --- Ping

SuperMan's Universe Server! Space flight only --- 42/128 --- 96
shin callytong's all freedom server --- 16/64 --- 140
-=XGM GAMING=- --- 35/70 --- 112

etc..
each server should have it's own universe map apart from single player.
triato
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Post by triato »

For a persistent universe to work players would need to be on one or few servers since otherwise there would be to few players for it to work. However, individual players could host servers with however rules they want and however games they want.

About getting big spaceships and stations, I would not like everybody with enough play time to acumulate those things. Without ilimited resources players who want to get that rich would need to compete with others who want the same or share their projects with others.
www2
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Post by www2 »

@triato
about the rules...
I think that the less ingame rules than rules and the player make his one rules for the area...
the only game rules is more about cheating and buy's and sell's items / mony on ebay like sites...
And addvice for the game masters/mod's (the ingame rules) and the server admins (server securety and server setup)...
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Paslowo
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Post by Paslowo »

I think there is a difference between game mechanics rules(what the player can do and what the player can't do), and the rules that must be obayed on the game servers(like no cheating, hacking etc).
www2
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Post by www2 »

note that in the Player Guide form planer shift hef a hole setion about cheating look here...
and i go to searts on the forms for more hint`s... :mrgreen:
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Paslowo
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Post by Paslowo »

Good find.

Mabuie we could do something similar to that in Vegastrike.
Zanturt
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Post by Zanturt »

for the main vegastrike multiplayer.. i would like to see only just space flight as the gameplay focus where you fly around in one craft while socially interacting with other players. sort of like freelancer but with joystick drivin.

it doesn't have to have a bunch of complicated crap like dynamic stuff, orbiting and keeping track of where the planets are in the universe. it can be just a fairly small universe, stations and planets that don't have to orbit and a few other stuff.

simpler like that. if that was to happen, there would be a perfect player skilled based PvP and I might be quite happy about it.
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