Hi Pheonixstorm,
I meant c:/something, you're right. I think i'll try to install it again as you suggest.
Here are the stderr.txt and stdout.txt after VS crashed. I also put at the end a copy of what I get in the vegaserver window. There is an error with a file but it seems just like it's not important as the server runs already... It's strange but you will perhaps find something here too ?
Thanks a lot for your answers and help
------------------------------------
(stderr.txt)
GOT SUBDIR ARG =
Found data in C:\Program Files\Vega Strike 0.5.1
Using C:\Program Files\Vega Strike 0.5.1 as data directory
USING HOMEDIR : C:\Program Files\Vega Strike 0.5.1/.vegastrike As the home directory
CONFIGFILE - No config found in home : C:\Program Files\Vega Strike 0.5.1/.vegastrike/vegastrike.config
CONFIGFILE - No home config file found, using datadir config file : C:\Program Files\Vega Strike 0.5.1/vegastrike.config
MISSION_NAME is empty using : main_menu.mission
Attempt to call ReadFull on a bad file units.csv -1 C:\Program Files\Vega Strike 0.5.1/units/units.csv
running import sys
print sys.path
sys.path = [r"C:\Program Files\Vega Strike 0.5.1\modules\builtin",r"C:\Program Files\Vega Strike 0.5.1\modules\quests",r"C:\Program Files\Vega Strike 0.5.1\modules\missions",r"C:\Program Files\Vega Strike 0.5.1\modules\ai",r"C:\Program Files\Vega Strike 0.5.1\modules",r"C:\Program Files\Vega Strike 0.5.1\bases"] + sys.path
testing VS randomrunning import sys
print sys.path
Initializing renderer...
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Special/Empty
FOUND MODIFICATION = player FOR PLAYER #0
CreateVideoTexture could not find preintro.ogv
CreateVideoTexture could not find intro.ogv
ng\lowlevel\vsnet_dloadmgr.cpp:74 Enter VsnetDownload::Client::Manager::Manager
networking\netclient_login.cpp:386 enter NetClient::init with localhost:6777
\networking\lowlevel\netui.cpp:155 enter NetUITCP::createSocket
\networking\lowlevel\netui.cpp:18 Initializing Winsock
\networking\lowlevel\netui.cpp:38 Resolving host name... found : 127.0.0.1
\networking\lowlevel\netui.cpp:75 Connecting to 127.0.0.1 on port 6777
\networking\lowlevel\netui.cpp:169 Connected to 127.0.0.1:6777
g\lowlevel\vsnet_sockettcp.cpp:71 enter VsnetTCPSocket::VsnetTCPSocket
\networking\lowlevel\netui.cpp:174 SOCKETALT FD: 1452
networking\netclient_login.cpp:401 created TCP socket (localhost,6777) -> 076139B8
g\lowlevel\vsnet_sockettcp.cpp:417 Received EWOULDBLOCK in data.true
e\src\networking\netclient.cpp:559 Rcvd TCP: CMD_CONNECT from serial 0
networking\netclient_login.cpp:69 enter NetClient::loginLoop
networking\netclient_login.cpp:84 Sent login for player <>:<*******>
- buffer length : 8
e\src\networking\netclient.cpp:559 Rcvd TCP: CMD_CHOOSESHIP from serial 0
networking\netclient_login.cpp:122 End of login loop
e\src\networking\netclient.cpp:559 Rcvd TCP: LOGIN_ERROR from serial 0
e\src\networking\netclient.cpp:621 >>> LOGIN ERROR =( DENIED )= ------------------------------------------------
g\lowlevel\vsnet_sockettcp.cpp:301 Closing connection to server : Warning: disconnected
----------------
(stdout.txt)
In path C:\Program Files\Vega Strike 0.5.1
Windows version 5 1
Vega Strike
See
http://www.gnu.org/copyleft/gpl.html for license details.
Using .vegastrike as the home directory
['C:\\Program Files\\Vega Strike 0.5.1\\python27.zip', '.\\DLLs', '.\\lib', '.\\lib\\plat-win', '.\\lib\\lib-tk', 'C:\\Program Files\\Vega Strike 0.5.1']
['C:\\Program Files\\Vega Strike 0.5.1\\modules\\builtin', 'C:\\Program Files\\Vega Strike 0.5.1\\modules\\quests', 'C:\\Program Files\\Vega Strike 0.5.1\\modules\\missions', 'C:\\Program Files\\Vega Strike 0.5.1\\modules\\ai', 'C:\\Program Files\\Vega Strike 0.5.1\\modules', 'C:\\Program Files\\Vega Strike 0.5.1\\bases', 'C:\\Program Files\\Vega Strike 0.5.1\\python27.zip', '.\\DLLs', '.\\lib', '.\\lib\\plat-win', '.\\lib\\lib-tk', 'C:\\Program Files\\Vega Strike 0.5.1']
0 joysticks were found.
The names of the joysticks are:
Compiling python module modules/dj.py
using NV_CUBE_MAP
Initializing optimizer
Compilation of technique fixed successful
Compilation of technique 5_ps3.0/default successful
Compilation of technique 5_ps3.0/default_simple successful
pox 119990000000.000000 -9000000.000000 -109990000000.000000
INFO: Missing video stream preintro.ogv
INFO: Missing video stream intro.ogv
Force feedback support disabled when compiled
Loading active missions True
IS NOW A
----------------------------
in vegaserver window :
... (many things before, with some warnings)
['C:\\Program Files\\Vega Strike 0.5.1\\modules\\builtin', 'C:\\Program Files\\V
ega Strike 0.5.1\\modules\\quests', 'C:\\Program Files\\Vega Strike 0.5.1\\modul
es\\missions', 'C:\\Program Files\\Vega Strike 0.5.1\\modules\\ai', 'C:\\Program
Files\\Vega Strike 0.5.1\\modules', 'C:\\Program Files\\Vega Strike 0.5.1\\base
s', 'C:\\Program Files\\Vega Strike 0.5.1\\python27.zip', '.\\DLLs', '.\\lib', '
.\\lib\\plat-win', '.\\lib\\lib-tk', 'C:\\Program Files\\Vega Strike 0.5.1']
!!! ERROR : opening dynamic universe file dynaverse.dat !!!
======== SERVER IS NOW RUNNING ========
Server Port: 6777
Server IP Addresses:
192.168.1.21 (Local Area Network)
192.168.1.24 (Local Area Network)
192.168.56.1 (Local Area Network)
You can also connect locally using 'localhost'
Private Server
---------------------------------------
To stop this server, hit Ctrl-C, Ctrl-\, Ctrl-Break, or close this window.
Have fun!
(... after I choose a ship, I click on "join game", and then Vegastrike crashes , and those lines are added )
------------------------------------------
ServerSocketTCP for 132 selected
------------------------------------------
owlevel\vsnet_serversocket.cpp:51 accepted new sock 252
g\lowlevel\vsnet_sockettcp.cpp:71 enter VsnetTCPSocket::VsnetTCPSocket
owlevel\vsnet_serversocket.cpp:81 A connection has been accepted
tworking\netserver_clients.cpp:31 - Actual number of clients : 1
owlevel\vsnet_serversocket.cpp:87 No accepted TCP connection
c\networking\netserver_net.cpp:117 Rcvd TCP: CMD_CONNECT from serial (not ingam
e)
c\networking\netserver_net.cpp:117 Rcvd TCP: CMD_LOGIN from serial (not ingame)
e\src\networking\netserver.cpp:685 >>> LOGIN REQUEST ---------------------------
-----------
e\src\networking\netserver.cpp:748 <<< LOGIN REQUEST ---------------------------
-----------
c\networking\netserver_net.cpp:117 Rcvd TCP: CMD_CHOOSESHIP from serial (not in
game)
networking\netserver_login.cpp:438 >>> SEND LOGIN ERROR ------------------------
-----------------------------------------
networking\netserver_login.cpp:440 <<< SENT LOGIN ERROR ------------------------
-----------------------------------------------
g\lowlevel\vsnet_sockettcp.cpp:362 Connection closed in header
g\lowlevel\vsnet_sockettcp.cpp:286 VsnetTCPSocket::recvbuf connection is closed
, disconnecting(eof)
tworking\netserver_clients.cpp:642 enter NetServer::disconnect
*** from ..\..\vegastrike\src\networking\netserver.cpp:437
*** disconnecting because of TCP peer closed
g\lowlevel\vsnet_sockettcp.cpp:303 NetServer::logout : Warning: disconnect null
socket: No such file or directory
tworking\netserver_clients.cpp:666 Client disconnected
tworking\netserver_clients.cpp:667 There were 1 clients - tworking\netserver_cli
ents.cpp:684 0 clients left
g\lowlevel\vsnet_sockettcp.cpp:77 enter VsnetTCPSocket::~VsnetTCPSocket