Multiplayer (MMORPG) server setup
Posted: Thu Jul 30, 2009 7:46 pm
Hello all,
I've been following Vega Strike for quite sometime now, but only had a few moments of free time lately (before I get on full blast with my thesis).
I am personally intrigued by MMORPGs, and given the fact that VS is a nice, open source and highly modable project, I decided to give it a try.
There are many thing I would like in VS (such as better graphics, especially with the space backgrounds, and a "dock" of some kind for planets), but I will not ask much since I'm unsure of how much development is moving on in VS (everybody has everyday priorites, so its only fair )
What I would like to ask though, is if somebody could explain, in a step by step manner please, how to configure and run VS in MMORPG "mode" (ie, not lan server).
Basically I need to know what table is required in MySQL (fields and columns, data types) please, and what else needs to be done to get both the account server and the "game" server running.
For now the server is running on a P4 Windows machine, but only till I get my new server running. The new server will also be running a flavour of windows most probably, since I have some projects that require Microsoft SQL, but I will have MySQL running as well. The specs of the new server are a dual core AMD, 8 Gig corsair DDR2 ram (maybe 32 Gig in the future) and 2x 60GB SATA2 solid state harddrives.
For now the current server I'll open up for public, but mainly for other friends in my country playing VS as well, since inside our country we get speeds of around 20Mps-50Mps, but external (outside the country) it falls to around 3Mps at best.
I have both the stable windows version and the svn windows version (with the hqtextures pack), and some changed music (unfortunately music is from EvE Online, from their website, so I can't "release" it).
Thanks again, hope I don't bore you much with my first post
I've been following Vega Strike for quite sometime now, but only had a few moments of free time lately (before I get on full blast with my thesis).
I am personally intrigued by MMORPGs, and given the fact that VS is a nice, open source and highly modable project, I decided to give it a try.
There are many thing I would like in VS (such as better graphics, especially with the space backgrounds, and a "dock" of some kind for planets), but I will not ask much since I'm unsure of how much development is moving on in VS (everybody has everyday priorites, so its only fair )
What I would like to ask though, is if somebody could explain, in a step by step manner please, how to configure and run VS in MMORPG "mode" (ie, not lan server).
Basically I need to know what table is required in MySQL (fields and columns, data types) please, and what else needs to be done to get both the account server and the "game" server running.
For now the server is running on a P4 Windows machine, but only till I get my new server running. The new server will also be running a flavour of windows most probably, since I have some projects that require Microsoft SQL, but I will have MySQL running as well. The specs of the new server are a dual core AMD, 8 Gig corsair DDR2 ram (maybe 32 Gig in the future) and 2x 60GB SATA2 solid state harddrives.
For now the current server I'll open up for public, but mainly for other friends in my country playing VS as well, since inside our country we get speeds of around 20Mps-50Mps, but external (outside the country) it falls to around 3Mps at best.
I have both the stable windows version and the svn windows version (with the hqtextures pack), and some changed music (unfortunately music is from EvE Online, from their website, so I can't "release" it).
Thanks again, hope I don't bore you much with my first post