MMO idea: multiple solar systems, multiple game version
Posted: Fri Jul 03, 2009 12:48 pm
Hi guys.
I think in a mmo it would be impossible to balance items/ships and develop/remove game features in such a way that everyone agrees. Plus its really hard to get a well playable MMO up and running without a great deal of manpower.
So heres some rough ideas
anyway what you guys think ?
I think in a mmo it would be impossible to balance items/ships and develop/remove game features in such a way that everyone agrees. Plus its really hard to get a well playable MMO up and running without a great deal of manpower.
So heres some rough ideas
- Each system has its own set of features and game balance. Each system effectively acts as a branch of the main code. People with similar views on how the game should work move to the same system. If people in System A like some of the ships(for exmple) implemented in system B then they can merge the code into their system, however they will decide game balance for them selfs. However Systems should always be inter operable at a basic level.
Heres an example: System A designs a nice carrier. System B likes the carrier but thinks its overpowered, so they implement a modified version of it. People from A can go to B in their carriers but have to play by B's rules.
Its a tradeoff between inter playability and unique ides. People are free to do create and balance the game as they like in their home systems but if no one else likes the idea then it wont leave their system. I'm hoping that over time people will agree on how they want the game to be and start standardizing things for the sake of inter playability. - Let players run systems decide where their stargates lead to. That way they can connect to the systems with which they most agree with. Hopefully leading to more standardization over time.
- A currency for each system. That will should balance the economy in that exchange rates dictate how much systems age on the whole player money making idea. Also it should lead to standardizing economies.
- Contribution is mandatory. Game time is required to play. Game time can be obtained by submitting complete and peer accepted content to the game or just plain money(although this is not for profit, money goes towards server's and game development) .
- Need some sort of code sandbox
- Upload python code to server, activated on request by client.
- Upon entering a system the server will inform the client of required updates, user can accept the update and enter system or decline. Perhaps some sort of
- Perhaps a different server for each system ? can run more than one server on a machine though. Then moving to a new system would be transferring connections to the new server and updating the content.
content delivery system?
anyway what you guys think ?