PU joblist

Forum for discussing various mods for the VS-engine based upon Privateer. (Please play nice now, and extinguish all flaming materials.
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Dilloh
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PU joblist

Post by Dilloh »

What's coming up next? This thread is meant to be the official accumulation of things we want to have in PU - you can see what is to be expected in the upcoming version, but you also can offer to take care of one of the projects posted here. Please keep longer discussions to the brainstorming thread. Official contents will be stated by Zool, Melonhead, z30, Gosshawk or me.

There's loads of stuff to do, just to give some examples:

Campaigns
I could use some good storywriters (concepts+dialogues) as well as some capable scripters - We need a lot of campaigns to lock all that stuff. If you're interested, contact me.

Artwork + Textures
I never say no to reworked base interiors, ship textures, etc.
targ collective
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Post by targ collective »

If you need some scripting assistance in unit.csv, master_part_list etc, I could help out, but I'm no good with Python.
Dilloh
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Post by Dilloh »

As soon as I've got Zools units.csv, I'll put in a few things and would hand it over to you then if you agree - you can put in the turrets then. The MPL would be best in my hands - I'll need to delete some of the entries there and move them to faction_ships.py in order to lock.
micheal_andreas_stahl
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Post by micheal_andreas_stahl »

I'm writing one in which the missions are rather hard to balence all this "I-WIN-ALL-THE-TIME-'COS-I'M-BIG-POWERFUL-HERO nonsense. You don't win every bloody time.
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Post by chuck_starchaser »

Needless to say, any modelling requirements, throw them my way. I'm a good proofreader too.
z30
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Improving escort ships

Post by z30 »

moved to another thread
Last edited by z30 on Sun May 27, 2007 6:05 pm, edited 1 time in total.
z30
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Re: Improving escort ships

Post by z30 »

moving post to Brainstorm thread
Dilloh
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Post by Dilloh »

vista has discovered PU and has offered to take care of the PU website. I've handed Draken's progress over and I am excited what vista will come up with!
Dilloh
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Post by Dilloh »

Okay, got some ideas and I could need some help. I'm planning a kilrathi campaign which would benefit from 2D artwork. I could use:
- A kilrathi carrier interior, which means a main concourse, a bridge (as replacement for the bar), as well as a "ship dealer" in kilrathi style (I do not need the showroom though).
- A kilrathi fixer, best would be an officer, no matter if he/she is sitting or standing, as well as a talking head background
- The same buddy as table fixer for a bar
You can create new things from scratch, or extract images from wc games which have free licenses.

Artwork ideas are of general use, I think we'd also benefit from bar fixers of different races and factions, like Firekkan or Borderworld, maybe even steltek :lol:
micheal_andreas_stahl
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Post by micheal_andreas_stahl »

The Steltek part would be hard as your basicly starting from scratch. You only hav a small Vid-com of the Steltec but they may not evan look like that.
"The bullets come out of the slim end, mate!"

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Dilloh
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Post by Dilloh »

The Steltek are an isolated race of their own choice... they most likely will not chat with you, it was rather a joke stating we need a steltek barfixer. If a steltek campaign will come true, we will need nothing more than the hud com screen.
micheal_andreas_stahl
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Post by micheal_andreas_stahl »

new ones will need to be made.
"The bullets come out of the slim end, mate!"

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Team Fortress 2
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