Sunfire wrote:maybe there could be a /dev switch to accomodate modders and people that want it all, all at once.
Well, that'd be adding everything to the MPL. I don't think unlocking the isometal had the intention of cheating, rather a thought of a balance. Still, I think the player definetively MUST feel how it is to be nailed by a Talon - if he cheats himself money or not. With my campaigns, you even won't be able to buy afterburners from the beginning (don't worry - they'll be in after a few missions).
Still, for myself, I'm using a "devship" to test my campaings - a fireblade, with 10x gun damage, ATs and 5x speed.
Sunfire wrote:but can you then hold on to those 'special items' and go sign up with the retros after the campaign to reward you for your time/effort?
freedom/accessablilty was one of the things that made OP great
There's a RPG called "Gothic", it also requires the player to choose a faction. You can become a mighty warrior, but no magician then. The point is: The branches will come together afterwards and the story can be completed with the ONE special item you have. If you want to know what you'd have gotten from the Retros if you hadn't chosen to become a pirate, just play the game again - that's what makes a longplayer. IMHO.
Sunfire wrote:the ability to scare the player should not be under rated... baron of hell in DOOM anyone? i remember just about peeing my pants when confronted with that nastiness
Me too... guess my surprise when I hacked myself into the mouth of the final level and saw the dev's head on a plug there.
Sunfire wrote:where does the brilliance/tobacco/ultimate come from?
Most likely from the Border Worlds.
chuck wrote:Probably the best game I ever played was the little known TFX, a flight simulation game that kept you on the edge of the seat for hours without even confrontation.
I played EF2000, the sequel, and yeah, firing a missile and waiting if it hits doesn't sound too exciting in first case, but regarding you only have 4 missiles makes you nervous when you encounter 4 foes.
chuck wrote:Very long missions are a sort of hard core thing, because it's really painful to have to restart them.
Like the Delta Prime visit was intended to be.
chuck wrote:We were speaking about asteroid fields, about making them motionless, but very dense and very vast. We could make them as big as to take 1/2 hour of player time to get to where a mining base is.
We could also annoy players who don't have the time to do so, unfortunately.
chuck wrote:It occurred to me that perhaps the guys at Origin originally thought of making mining bases really hard to find and inaccessible, inside huge asteroid fields; but that for technical reasons ended up making AF's a lot smaller and of clear visibility.
I think there was a lot of stuff that changed in the final days. Just think about the Privateer Intro, Burrows missile hits the Drone, but where is the pirate skirmish? In Troy? Enroute to Troy in Pender's Star? Or even in the Sol sector? I believe the Drone was originally intended to run amok through Gemini right from the start of Privateer, and Burrows would be the one getting the gun and ceasing this threat.
chuck wrote:Radar range should also be reduced and intermittent in AF's, perhaps, so that you're never too sure what's lurking in them. This is consitent with the story of Burrows, Kane and the Scarab. At Sheol, they think the retros may have a base inside a nearby asteroid field, but aren't sure. I suggest it's because AF's are really huge, dark, and impenetrable by sensors, in the minds of Origin. Not to mention that within them there may be unofficial jump points to/from gray zone systems...
Fully agreed, but how?
z30 wrote:I agree wholeheartedly. One thing I miss with PR is that the news items don't tie in with anything real. If it's announced that a famine hit a certain planet, and you supply them with food - then definitely you should gain credit with the faction who runs the place.
Sunfire's idea is realizable campaign-wise. Having a trading system which is influenced by news happenings is a dream Melonhead is currently chasing.
z30 wrote:Quite impressed with what you guys have come up with, this seems to be a very pivotal time for the mod.
You can say that again... time to celebrate the 100th download of the current version, not talking about all those guys using the updates!!!
z30 wrote:Cant' wait to meet your alter ego in the game hehe
You'll meet a lot of more alter egos
maybe even yourself?