Running into big things

A home for tales of personal killcounts and engagements between vast armadas, as well as the odd recounting of that time you saw an alien capship taking out a mining base while trying to parallel park.
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Maxaxle
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Running into big things

Post by Maxaxle »

When Vega Strike was in version 4.3 (or so), I would plow into bigger ships sometimes (so I saved after every success/good thing :P ). And I usually died instantly and loaded my saved game. Anyone here do that before?
loki1950
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Post by loki1950 »

Lots of times but it won't happen in 0.5 :D as the way ships spawn has been changed all ships are now created before you enter a system(that wait at the jump point) although if you decide to ram a ship or station don't except to survive :wink:


Enjoy the Choice :)
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Maxaxle
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Post by Maxaxle »

I meant any type of crash, whether a last effort to defeat an enemy, accidental, or just not expected (another ship in the same jump point!!!).
loki1950
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Post by loki1950 »

I have survived using the ramming tactic with a Derivative with heavy shields and the best armer ran out of missiles and the bad guy was to close so i rammed for a while collisions where elastic and you would bounce :lol: :lol: with no damage.

Enjoy the Choice :)
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Turbo
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Post by Turbo »

In 0.50, I no longer run into ships that appear in front of me. I still occasionally crash and burn under 2 rare circumstances:

* when I jump to another system at the same time someone in the other system is jumping to mine

* when I have a cargo mission that requires me to dock with another ship who won't drop out of SPEC (that part is very common with contraband missions), I chase him all over the system and, rarely, I catch him and collide

Turbo
huginn
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Post by huginn »

Turbo wrote:when I have a cargo mission that requires me to dock with another ship who won't drop out of SPEC (that part is very common with contraband missions), I chase him all over the system and, rarely, I catch him and collide
Target it and then Alt-0 (Request to dock). For me the ship drops out of SPEC and comes to a complete stop. The manual says, it stays there for about 20s. So I hit Alt-0 each 10s or so ...

Hope that helps.
aynonymous
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Re: Running into big things

Post by aynonymous »

lol i'm using 5.0 and i docked in an ox when i saw a group them near a fighter baracks, when i got out again one of the other oxen was trying to dock in the small fighter entrance and taking heavy damage because it was stuck but not moving fast enough to simply blow up the base and it's self, i docked in the easy access capship entrance (i've always prefered that one when it come to non-fighter ships of any kind) undocked later and the ox was free but had no shieldleft and very little armour. you'll need to work on that one i think.
i taught my lil bro combat, setup a server, he gets lama, i get CLYDSDALE!
finaly vengence for all the annoyance lol.
loki1950
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Re: Running into big things

Post by loki1950 »

That's really an AI problem as that is what defines how NPC ships behave at any time. It most likely can not tell the difference between docking points ie. there size or orientation.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
aynonymous
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Re: Running into big things

Post by aynonymous »

well at least it's only rare thing that only goes wrong while i'm docked, and it's definatley good for laugh.
i taught my lil bro combat, setup a server, he gets lama, i get CLYDSDALE!
finaly vengence for all the annoyance lol.
GustaveDelior
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Re: Running into big things

Post by GustaveDelior »

I do miss the "hybrid Bases" that would spawn into each other in 4.3.
after all i have learned i feel i have learned nothing. Therefore i am not a wise man but i know much about nothing.
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