I shot a missile and killed 700 ships.
It was a XbrAdvTorpedo
Which I could change it's explosion animation though:
<Missile name="XbrAdvTorpedo" mountsize="heavy-missile">
<Energy rate="0" refire="1" locktime="1">
</Energy>
<Damage rate="6400000000000000" phasedamage="3200000000000000" longrange="1" radius="55000000000000" radialspeed="3200" >
</Damage>
<Distance speed="8500000" pulsespeed="15" range="100000000000000000000" detonationrange="1000000" volume="100">
</Distance>
<Appearance file="torpedo" soundwav="missile_3.wav">
</Appearance>
</Missile>
I shot a missile and killed 700 ships
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- Lead Network Developer
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oh, to change the animation, find the unit (it's the <Appearance file="capiff" /> tag)
Then go down to the row for that unit in units.csv ( do a search) and scroll over to the Explosion column, and there you can specify a custom animation for that unit (in this case, a missile) (i.e. explosion_nuke.ani). It helps to also Freeze Panes when looking through the csv file.
Then go down to the row for that unit in units.csv ( do a search) and scroll over to the Explosion column, and there you can specify a custom animation for that unit (in this case, a missile) (i.e. explosion_nuke.ani). It helps to also Freeze Panes when looking through the csv file.
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- Hunter
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Planets don't seem to be killable anymore for some reason.
Thanks for the CSV hack info. One problem is though this thing's explosion doesn't show up at all because im "too far away" from it (or so VS incorrectly assumes). Is there something I edit to make that work. Also I'm thinking using the wave explosion for this, that a good one you think?
Thanks for the CSV hack info. One problem is though this thing's explosion doesn't show up at all because im "too far away" from it (or so VS incorrectly assumes). Is there something I edit to make that work. Also I'm thinking using the wave explosion for this, that a good one you think?