I shot a missile and killed 700 ships

A home for tales of personal killcounts and engagements between vast armadas, as well as the odd recounting of that time you saw an alien capship taking out a mining base while trying to parallel park.
Post Reply
2asueekim
Hunter
Hunter
Posts: 95
Joined: Tue Jun 03, 2008 6:43 am

I shot a missile and killed 700 ships

Post by 2asueekim »

I shot a missile and killed 700 ships.

It was a XbrAdvTorpedo
Which I could change it's explosion animation though:

<Missile name="XbrAdvTorpedo" mountsize="heavy-missile">
<Energy rate="0" refire="1" locktime="1">
</Energy>
<Damage rate="6400000000000000" phasedamage="3200000000000000" longrange="1" radius="55000000000000" radialspeed="3200" >
</Damage>
<Distance speed="8500000" pulsespeed="15" range="100000000000000000000" detonationrange="1000000" volume="100">
</Distance>
<Appearance file="torpedo" soundwav="missile_3.wav">
</Appearance>
</Missile>
ace123
Lead Network Developer
Lead Network Developer
Posts: 2560
Joined: Sun Jan 12, 2003 9:13 am
Location: Palo Alto CA
Contact:

Post by ace123 »

:lol: I take it there were only 700 ships in the system? Did you also include planets in that count?

Make it's animation look like a big mushroom cloud (yes I know it's unrealistic, but it would be funny :) )
ace123
Lead Network Developer
Lead Network Developer
Posts: 2560
Joined: Sun Jan 12, 2003 9:13 am
Location: Palo Alto CA
Contact:

Post by ace123 »

oh, to change the animation, find the unit (it's the <Appearance file="capiff" /> tag)

Then go down to the row for that unit in units.csv ( do a search) and scroll over to the Explosion column, and there you can specify a custom animation for that unit (in this case, a missile) (i.e. explosion_nuke.ani). It helps to also Freeze Panes when looking through the csv file.
:lol:
2asueekim
Hunter
Hunter
Posts: 95
Joined: Tue Jun 03, 2008 6:43 am

Post by 2asueekim »

Planets don't seem to be killable anymore for some reason.
Thanks for the CSV hack info. One problem is though this thing's explosion doesn't show up at all because im "too far away" from it (or so VS incorrectly assumes). Is there something I edit to make that work. Also I'm thinking using the wave explosion for this, that a good one you think?
Post Reply