jnfstnet565 wrote:Great... just finished reading this thread, I'll consider making some more music for a dance/trance radio station, or even possibly some alien sounding House music. Since You guys seem to want a lot of variation, I'll see if I can come up with at least maybe 5 more ideas for songs, and then submit them GPL'd.
So far I've liked most if not all of the ideas here. Though I'm feeling a little dehydrated, I think I got this all down. You got:
1. Radio stations, DJ's, preprogrammed messages which can be triggered using XML, etc, generic and song based.
2. Music.
3. Voice acting, goes with one and two.
Yep. And commercials. Though that would fall under generic, so yes.
jnfstnet565 wrote:Would it be possibly to have a fade in and fade out for the DJ or MC to make the station sound more realistic. Like for example, if there's a long break in one of the songs like just a beat, could there be a script so that the music fades slightly and the MC comes in and says a few words in his/her native alien language?? IDK, but y'know just to make this realistic if for example the station was playing long club music? That would improve the realism of the game, plus a translator so we know what he is saying (in English, or just have the MC or DJ talk in English with some kinda accent reflecting the alien culture from where they came...vocoded perhaps). This might be too much but guranteed it would add more variation to the game. I've read the comment about interruptions in a radio station to play propaganda, etc. and I thought that was a good idea too, but this is actually less specialized than that, just a quick 3 seconds off talking in the middle of the song while its not really gotten off yet, like the DJs on XM or Sirius.
Ok the fade in of the DJ while the song is beggining and ending are both nice ideas. Alien DJs? Sounds nice, too... though I wonder how we will do that. I don't think doing a translator (like the on-board ship translator), cuz we need a little variety of voices. Talking in english with alien accent sounds like a better idea, IMO.The interruptions don't sound so well, though, at least how you say them. I had more of an idea like interrupting while the DJ is talking, or while the DJ is getting a call, or something like that. Interruptions in mid-song sound better for, say, a little easter egg here and there
jnfstnet565 wrote:Also, it might be good to have a sort of tuner program, like GTA (I think this might have already been suggested). I would suggest having a few different frequencies that the tuner on a spacership dashboard shifts to when you choose a different station. This might require improvement of the in game dashboard to make it more that just a .jpg. How about an actual console that you could control with a mouse. I guess that's lightyears ahead of where this game is now (though it has come a long way). Just a thought.
Well, yeah. At the beggining we have the idea of doing the same as GTA SA does currently, like showing the station name and frequency on top, and to change stations with the mouse wheel or something like that (like GTA SA
). Then, a HUD implementation of it, that would be homogeneous with the rest of the HUD. Using the mouse would sound like a second option, since I think it might be more difficult to accomplish. I am not sure about that, though, maybe someone that knows better can answer that.
jnfstnet565 wrote:BTW: I like the idea of the DJ giving actual song names. ogg files are pretty small and we don't need a lot of space to convey in game sound clips, should be good for uniqueness in every song. Also, since I am Psycodeine, heck yes I'd like that to show up in the game (that would be VERY rewarding in my opinion).
OK, guess I got my work cut out for me. Sweet!
We were discussing that and thought it might be better to have generic DJ introductions to songs, or at least generic endings, since it would get a little repetitive (like in GTA VC), the DJ always saying "and this is X song", whereas generic intros and endings could say to any song "oh and I met my seventh wife with this song in the background!", or "Oh now this is a record I love hear while getting dirty with my ex... oops just go with teh song!", and use those same intros for many other songs, maybe you know what I mean. Special fixed intros could be given to give credit or for special cases, or so. Those are my ideas, anyway...
Oh, and I didn't understand that Psycodeine thing (is that your DJ name?)
jnfstnet565 wrote:Actually, I guess I have a final question: How many stations? and What genres will those stations have?
Well, we can brainstorm ideas for station themes/genres, and from that decide more or less how many stations.
jnfstnet565 wrote:I can't see how this would be based purely on which alien race you occupied since this is IGR (Intergalactic Radio), its pretty open eared (or aired, IDK which one).
I call it the Galactic Radionet
its like starwars' Galactic holonet, but it is our invention
. The technology would be similar though, as it is a very intuitive way of explaining information traveling at FTL.
jnfstnet565 wrote:I could at least make one track for each station so we can have the fill. I think if everyone did than there would be a good amount of tracks per each station, stored in 128kbit ogg, we should have enough room to incorporate each idea, along with all of the in-game music which we will probably have to keep since there seems to be nothing new coming there (because its pretty dated, but useful).
Well, that should be pretty open. People might want to do music for one sole station, for all stations, or select ones. We just fill the stations up. And as you said, we could store quite a bunch of music in 128 bit ogg.