Porting mods to taose tree

Development directions, tasks, and features being actively implemented or pursued by the development team.
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wirser
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Porting mods to taose tree

Post by wirser »

Now I have a "stable vegastrike engine what can/neds to be done to start portings mods?
I have (I think ) current vegatrek, privateer and wcu mods but need pointer(s) for what to do with them

any latest mod svn/git ... uirls are welcome
There are a lot of broken links :?
if current_situation=fact and if current_situation=faith
then current_forcast = excitement
wirser
Bounty Hunter
Bounty Hunter
Posts: 201
Joined: Wed Dec 01, 2004 8:06 pm
Location: not where i want to be

Re: Porting mods to taose tree

Post by wirser »

I tried to run wcu with taose binary, noo good.
I tried using taose data data to fill in but still no start.

Is there evought any way to at least get wcu graphics to display with taose?
if current_situation=fact and if current_situation=faith
then current_forcast = excitement
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