Oh, no; we most definitely do switch between LOD's at run-time; depending on how many pixels the unit takes on the screen, at the current distance, and depending on the vegafig setting for level of detail the user chooses. (This doesn't apply to the collision mesh, of course.)safemode wrote:that's what i was suggesting, if there is a second mesh that the unit has, less detailed, i could use that to generate my collider mesh. But as far as i know, we only use one mesh per model and we dont do any sort of modification to this mesh once it's loaded...meaning we dont swap between different mesh LOD's. The only sort of LOD stuff we do as far as i know is texture related and is handled by GL transparently once we give it the mipmaps.
The problem is that most models don't have any LOD meshes.
Why? Because artists are laaaazy.
That's why I almost said you'll get nowhere asking them to provide another mesh for this or that; they won't listen.
But yeah, every model should have at least two LOD's. Specially space stations.
But for the ones that do have LOD's, you could use the second for collisions.