I've wondered that myself. I don't think the engine simulates it, but I'm not entirely sure. It might play a minor role, but certainly not what you or I would expect.Deus Siddis wrote:What does the column Heat_Sink_Rating do, if anything? Does the engine really simulate waste heat or have the ability to or is this dead code?
I'm not sure. I'd have to check the sources.Deus Siddis wrote:And why don't ships and stations with turrets have Collide_Subunits as True? Won't the turrets not be hit detected this way?
No, you want to place those fields as if they were one single unit, both in the .system files, and when you target, you want to target the field as a whole, not each singular asteroid or mine. At least from a navigation standpoint.Deus Siddis wrote:Seems like those objects should not be attached to each other in any way. They should be separate units altogether.klauss wrote: Asteroid fields. Mine fields. To name two.
Granted, the system needs some refinement, but in general you want to treat the field as a whole unit, and the asteroids/mines as components.