Acceleration, physics, and other ship enhancements/rebalance
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- Elite
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Re: Acceleration, physics, and other ship enhancements/rebal
That's why MS sucks.
What if I split imports from the main units.csv?
Split csv files are really a necessity for ease of modding. I've been wanting to do it for a long while now.
What if I split imports from the main units.csv?
Split csv files are really a necessity for ease of modding. I've been wanting to do it for a long while now.
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- Elite
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Re: Acceleration, physics, and other ship enhancements/rebal
So then is open Calc or libre Calc the way to go?klauss wrote: That's why MS sucks.
I agree.What if I split imports from the main units.csv?
Split csv files are really a necessity for ease of modding. I've been wanting to do it for a long while now.
Even without the export issues I have to do a load of scrolling to find the correct column for the correct name. There are too many rows and columns and especially the columns are horribly organized. For example, mass and moment of inertia are greatly separated from the various force and torque columns by a bunch of completely unrelated rows like armor and shield stuff. That makes precisely adjusting craft movement a pain. And then all the art stuff takes up the prime real estate of the left most columns that are close to the name, even though these will usually only need to be adjusted once or twice, while the game balance related stats need to be accessed dozens of times more often.
So better organization of units would be much better. And breaking it up into separate files based on logical categories would be better still.
Unfortunately the truncation issue cannot be avoided in this way since units also can have a very long list of weapon mounts or installed weapon systems.
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- The Shepherd
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Re: Acceleration, physics, and other ship enhancements/rebal
It would seem so I have not had any issues with ether there is also csveditor2 in the tools sub-forum if it's no longer hosted I have a few copies on my HD.So then is open Calc or libre Calc the way to go?
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Re: Acceleration, physics, and other ship enhancements/rebal
I don't like to use in house editors, they are nearly always buggy and unmaintained.
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- The Shepherd
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Re: Acceleration, physics, and other ship enhancements/rebal
Your right about it not being maintained but it does work quite well written in pascal and both win and *nix versions in the same archive.
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Re: Acceleration, physics, and other ship enhancements/rebal
So for future edits I will use something other than excel, but what about the existing patch, can it be salvaged?
Re: Acceleration, physics, and other ship enhancements/rebal
I think it could be fixed with a simple python(or whatever other script language one prefers) script. It is just about adding double quotes to entries that are not TRUE, FALSE or nummeric, right?
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- Elite
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Re: Acceleration, physics, and other ship enhancements/rebal
Maybe, if I set the dialect explicitly (because auto-detection is broken when the first few rows contain no quoting).log0 wrote:I think it could be fixed with a simple python(or whatever other script language one prefers) script. It is just about adding double quotes to entries that are not TRUE, FALSE or nummeric, right?
Though I'd rather take an xlsx, and export with LibreOffice.
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- Elite
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Re: Acceleration, physics, and other ship enhancements/rebal
Can it import .xls?klauss wrote: Though I'd rather take an xlsx, and export with LibreOffice.
Also would you recommend LibreOffice for editing .csv files for VS?
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- Elite
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Re: Acceleration, physics, and other ship enhancements/rebal
Looks like someone disabled post attachments on this sub forum. Anyway here's the .xls version of the units patch:
Downloading LibreOffice...
Downloading LibreOffice...
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- Elite
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Re: Acceleration, physics, and other ship enhancements/rebal
Maybe I did it by mistake...Deus Siddis wrote:Looks like someone disabled post attachments on this sub forum. Anyway here's the .xls version of the units patch:
Downloading LibreOffice...
Can you attach now?
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- Elite
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Re: Acceleration, physics, and other ship enhancements/rebal
Attachments are working now.
I'm using Calc on the patch and it is almost formatted correctly except that with the "quoted fields as text" feature checked it is also quoting boolean values "TRUE" and "FALSE". Will this make units.csv invalid? If so then is there a solution within Calc?
I'm using Calc on the patch and it is almost formatted correctly except that with the "quoted fields as text" feature checked it is also quoting boolean values "TRUE" and "FALSE". Will this make units.csv invalid? If so then is there a solution within Calc?
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- Elite
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Re: Acceleration, physics, and other ship enhancements/rebal
LibreOffice's calc quotes the right way. In any case, the only problem with calc is that it will create spurious diffs. But it'll work fine.
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- Elite
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Re: Acceleration, physics, and other ship enhancements/rebal
Alright then, here's the reformated patch. Lemme know if it is good to go.
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- Developer
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Re: Acceleration, physics, and other ship enhancements/rebal
I have added this to the py3 branch which will become 0.6. I think it will lend itself very well to the type of gameplay you will find when you dont have to travel extreme distances to reach units.
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- Elite
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Re: Acceleration, physics, and other ship enhancements/rebal
I was going to commit it for trunk too, as long as I fixed the particle bug (which somehow I noticed getting worse with the patch).
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- Developer
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Re: Acceleration, physics, and other ship enhancements/rebal
the particle problem happens whenever it's visible to the player, and the patch just makes that happen more often than without it.
This patch is however, extremely annoying in games where you have to catch ships from decent distances.
This patch is however, extremely annoying in games where you have to catch ships from decent distances.
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- Elite
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Re: Acceleration, physics, and other ship enhancements/rebal
Yes, I wanted to gather all that feedback before merging in trunk. I noticed it makes travel slower too. I haven't tried heavily laden cargo ships yet.
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- Elite
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Re: Acceleration, physics, and other ship enhancements/rebal
Things are slower than I meant them to be because the shit with the config file was making linear speed governors faster than they actually were. Now that that is cleared up, it might be helpful to raise the linear speed governors. Unfortunately that will make ships become less visible and less frequently encountered at close range. Plus the player can easily override the governor anyway by using travel mode or turning off the fly by wire computer.
So we might look at increasing the linear governors on some categories of ship but not others, like maybe shuttles need more speed while interceptors are fine where they are or vice versa.
Long distance travel is definitely too slow now though and the best way to handle that is for SPEC to be made faster.
So we might look at increasing the linear governors on some categories of ship but not others, like maybe shuttles need more speed while interceptors are fine where they are or vice versa.
Long distance travel is definitely too slow now though and the best way to handle that is for SPEC to be made faster.
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- Bounty Hunter
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Re: Acceleration, physics, and other ship enhancements/rebal
I still think the easiest way to fix SPEC speeds at the moment is to make the speed upgradeableDeus Siddis wrote: Long distance travel is definitely too slow now though and the best way to handle that is for SPEC to be made faster.
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- Elite
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Re: Acceleration, physics, and other ship enhancements/rebal
So Klauss, what is the next step for this?
Should I increase linear speed governors or is increasing the SPEC multiplier enough on its own? Or do you want the patch to stay as it is?
Should I increase linear speed governors or is increasing the SPEC multiplier enough on its own? Or do you want the patch to stay as it is?
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- Elite
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Re: Acceleration, physics, and other ship enhancements/rebal
I was testing it as is (I ran out of time these few days, but I'll be back on testing in a while).
However, if you feel you need to increase linear speed governors, be my guest. I wouldn't touch SPEC yet, since we have so many other plans for it.
However, if you feel you need to increase linear speed governors, be my guest. I wouldn't touch SPEC yet, since we have so many other plans for it.