Page 1 of 1

Another problem, and some questions

Posted: Tue Aug 07, 2007 3:56 pm
by Miramor
Okay, I got the game installed, but the starting cutscene is godawful slow, and the music skips like nobody's business. Any hints?

Related to this... I noticed that the installer wanted me to have timidity++ installed, so I installed that (and a nice soundfont). But all the midis in the music dir seem to have equivalent ogg files, and there are in fact oggs that don't have a midi equivalent. The oggs obviously sound better, so... should I get rid of timidity to force the game to use them? Or would that screw the game up? Does Privateer Remake 1.2 have ALSA support so that it can proper mixing can actually be done?

And finally... Is Burrow's awful whiny voice from the original game? :shock:

(BTW, the music is great...)

Posted: Tue Aug 07, 2007 6:59 pm
by Dilloh
Okay, I got the game installed, but the starting cutscene is godawful slow, and the music skips like nobody's business. Any hints?
Try installing the newest release of your video card drivers, that's fixing 99% of all slowness issues.
And finally... Is Burrow's awful whiny voice from the original game?
:) Sure...

Posted: Tue Aug 07, 2007 7:35 pm
by Miramor
Current release is the newest. The game isn't actually slow - the cursor moves fine, etc. - the movie just moves frame by frame and the sound kind of stutters in sync with it.

Posted: Tue Aug 07, 2007 7:57 pm
by chuck_starchaser
The movie is not mpeg or anything like that; it's more like a gazillion images strung together, so it can be taxing on some machines.

Posted: Tue Aug 07, 2007 8:01 pm
by Miramor
... Ow. That's how you do all the cutscenes? Why not make the images into an mpeg file and have the game play it, engine limitations? :shock:

(If it's taxing for a modern system like mine, even relatively low-end, I don't want to know what it does to some obsolescent Pentium 4 desktop...)

Posted: Tue Aug 07, 2007 8:03 pm
by chuck_starchaser
Adding mpeg support has been in the to-do list for quite a while. ;-)

Posted: Tue Aug 07, 2007 11:37 pm
by Miramor
:shock: :shock: :shock:

Posted: Wed Aug 08, 2007 1:07 am
by Miramor
Okay, I get the low framerate thing... Looking at the animations at bases it looks like a feature, not a bug. Sorry, folks

Unfortunately, the audio continues to stutter, and, weirdly enough, echo - I hear some sounds repeat several times when they shouldn't. Any clues...?

(Also, are the pirates supposed to speak out loud when they taunt me? Because I ain't hearing it.)

Posted: Wed Aug 08, 2007 3:22 am
by Jeff2121
Hmmm...Echo...check your speakers for demons, and if you don't know how...

1. Get a Preist, preferably a Vatican or Catholic one

2. Have him excise your speakers/computer, if you hear unholy screams, you found one

3. Sprikle Holy Water liberally, if smoke appears, the demon is going away :P

Okay seriously, try updating your sound drivers, that might help :?

Posted: Wed Aug 08, 2007 3:42 am
by Miramor
Sound drivers = latest ALSA release. Don't get echo with anything else. :?

Posted: Wed Aug 08, 2007 3:46 am
by chuck_starchaser
I'd say you probably got one soundserver thread too many running.
What happened to me this past two hours was kind of weird. I started at Oxford, but from there I went to many places, but the oxford music kept playing in the background, all the time. When I finally quit playing, I saw another vegastrike button in my task bar. I clicked on it and it was another copy of vegastrike still at oxford...

Posted: Wed Aug 08, 2007 4:10 am
by Miramor
Ah, I'll have to check that out. How would I prevent extraneous threads from starting with a single session of the game?

Posted: Wed Aug 08, 2007 4:43 am
by chuck_starchaser
What's happened to me at times was that after a crash of the main executable, the soundservers were still running, and I'd kill them manually through the task manager. I never had your problem of echos, but if I did, what I'd check first of all is the task manager (ctrl-alt-del), and see if there are too many soundservers there.

Posted: Wed Aug 08, 2007 12:47 pm
by Dilloh
You might also have firewall problems. Soundserver connects to itself and therefor passes the firewall. XP users usually get a message then where you can set to always allow or always refuse access. You should always give access for it.

Also, you might be using xp-antispy and therefor have disabled such messages, so xpas prevents you from making the decision personally, and automatically blocks.

Posted: Wed Aug 08, 2007 2:39 pm
by loki1950
Miramor uses linux Dilloh :wink: the firewall thing has never been a issue under linux but multi copies of the soundserver are a possibility.

Enjoy the Choice :)

Posted: Wed Aug 08, 2007 2:52 pm
by Miramor
Using Arch Linux, not WinXP. Not sure about the firewall thing, though I don't think it should be an issue as I haven't bothered to set up iptables. :oops:

Posted: Wed Aug 08, 2007 5:08 pm
by Dilloh
:roll: Oops... I apologize guys...

I have the same choking problem

Posted: Wed Oct 17, 2007 3:56 pm
by drinkypoo
I have a compaq nw9440 (core duo T2600, nvidia quadro fx1500 256MB, 2GB memory...) and I am running Ubuntu Feisty with the latest nvidia drivers. If this much machine can't process some low-res still images and an audio track, there's something wrong.

It happened the first time I started the game, so it oughtn't to be an audio server problem. And if it is, why on earth does the game (or whatever launches it) not check to see if there is one already started?