Keeping escorts with you

Forum For Privateer Remake
Post Reply
M@ni@c
Explorer
Explorer
Posts: 15
Joined: Mon Apr 10, 2006 3:59 am

Keeping escorts with you

Post by M@ni@c »

Playing 1.2. Is there a reliable way to keep your wingmen and your escorts (required for certain missions) near you? Often it happens that they simply disappear after jumping, despite constantly telling them to form on my wing and making sure they're close to me when I jump. Anyway to make them stick with you?
Dilloh
Elite Hunter
Elite Hunter
Posts: 1149
Joined: Mon Aug 14, 2006 3:56 pm
Location: Black Forest, Germany

Post by Dilloh »

Yes... move on slower. KI escorts usually are a bit dumb and don't move or react that far. Forming a wing isn't too easy at all when human players make excessive use of their afterburners. Your escort might even loose you by encountering a lethal enemy while you're far away.
M@ni@c
Explorer
Explorer
Posts: 15
Joined: Mon Apr 10, 2006 3:59 am

Post by M@ni@c »

Moving slowly unfortunately doesn't seem to help to have them jump with you. Though I've encountered it twice now that I made a jump, jumped immediately back to where I came from, enemies suddenly have appeared near my escort, and after eliminating those, the escort is willing to jump. So perhaps there's a system there. Problem though is you run quickly out of fuel because of all that unnecessary jumping.

Wingmen also seem to disappear after loading a save, but I guess that's inevitable.
Dilloh
Elite Hunter
Elite Hunter
Posts: 1149
Joined: Mon Aug 14, 2006 3:56 pm
Location: Black Forest, Germany

Post by Dilloh »

It is indeed...

To make escorts come closer to you, you should look up the KI py files. Most likely you might be able to alter distances or responding times here.
M@ni@c
Explorer
Explorer
Posts: 15
Joined: Mon Apr 10, 2006 3:59 am

Post by M@ni@c »

Dilloh wrote:Yes... move on slower.
That doesn't work though if you want to use autopilot. Even if you set your speed sufficiently slow before putting on autopilot, by using autopilot it's automatically reset to maximum meaning your escorts can't keep up. :( Any way to prevent this?
It is indeed...
Is that intended? Is there a way to edit them back in?
To make escorts come closer to you, you should look up the KI py files. Most likely you might be able to alter distances or responding times here.
What's KI?

Thanks!
Dilloh
Elite Hunter
Elite Hunter
Posts: 1149
Joined: Mon Aug 14, 2006 3:56 pm
Location: Black Forest, Germany

Post by Dilloh »

Are you sure? I often have seen my wingmen or at ships I had to escort autopilot (spec) after some time to follow me.

Sorry I'm german... I meant AI = Artificial Intelligence.
The files containing the maneuvers which are flown and the behaviour shown by computer-controlled ships in what situation.
M@ni@c
Explorer
Explorer
Posts: 15
Joined: Mon Apr 10, 2006 3:59 am

Post by M@ni@c »

Dilloh wrote:Are you sure? I often have seen my wingmen or at ships I had to escort autopilot (spec) after some time to follow me.
After I autopilot, my escorts usually are 10000 to 15000 m/km (whatever it is) behind me, even if they were able to keep up with me at top speed (the case with stilettos) before.
Dilloh
Elite Hunter
Elite Hunter
Posts: 1149
Joined: Mon Aug 14, 2006 3:56 pm
Location: Black Forest, Germany

Post by Dilloh »

That's a normal condition. I agree that the PR wingmen are the most dumb I've ever seen in any sim, except of Eurofighter 2000. This surely needs to be overworked, but there's not much room to do so - think of what happens when you fly a Paradigm and your escort is flying at your side while your turrets shoot around. I think 6000 clicks would be a compromise.
M@ni@c
Explorer
Explorer
Posts: 15
Joined: Mon Apr 10, 2006 3:59 am

Post by M@ni@c »

Dilloh wrote:This surely needs to be overworked
Is there ever going to be a 1.3?
but there's not much room to do so - think of what happens when you fly a Paradigm and your escort is flying at your side while your turrets shoot around. I think 6000 clicks would be a compromise.
Bleh, flying a Paradigm is kinda besides the point of the game IMO. Anyway, when flying manually, escorts try to keep at a smart distance of 3000 metres behind me.
Dilloh
Elite Hunter
Elite Hunter
Posts: 1149
Joined: Mon Aug 14, 2006 3:56 pm
Location: Black Forest, Germany

Post by Dilloh »

I don't think that there'll be a 1.3, but never say never...
Draken Stark
Bounty Hunter
Bounty Hunter
Posts: 153
Joined: Tue Nov 08, 2005 12:26 am
Location: Usually at my computer or on my couch

Post by Draken Stark »

I for one browse both the GG and PR forums... Yes there will be a 1.3 ... but it'll be a little while as it's in beta testing. It'll be out soon hopefully though. And when the newer version of GG comes out we do have permission to use the code however the art work is a bit proprietary. So code wise we'll be up-to-date, but all the new high resolution images that GG has we can't use without permission. We'll need to make new ones on our own otherwise.

I have no clue if what you're talking about will be solved, but GG is switching to the Ogre engine. So I'm not sure where the update is headed here in the Vega Strike forums.
Dilloh
Elite Hunter
Elite Hunter
Posts: 1149
Joined: Mon Aug 14, 2006 3:56 pm
Location: Black Forest, Germany

Post by Dilloh »

I'm not sure, but I think Ogre will most likely only touch 3D graphics... I hope it'll not interfere the game structure itself (like having py, csv, xml files), or we'll have to make a completely new PU :cry:

Solving the escort distance problem is, if you ask me, just a matter of altering the py files located in AI.easy/medium/hard, but I haven't looked them up yet.
Post Reply