Ship Editing
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- Insys Pilot
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Ship Editing
hey, Im trying to edit a few ships (gonna start modding a bit, just seeing how friendly this engine is, and so far it is easier than some others I've tried) and I cant find how to change the acceleration, mass, or afterburner speed. Im using notepad to open the ship files in privateer\.privateer100\serialized_xml\savegame2
if anyone can help me it would be very much appreciated.
if anyone can help me it would be very much appreciated.
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- Bounty Hunter
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Most of the ship values (and just about everything else values) are in units.csv in the units subdirectory. I had a problem getting an afterburner mod to take; I had to create a .custom entry. I like the idea of finding fixers that might give a little tweak to your ship's capability--nothing too unbalancing, but the sort of thing that would make exploring a little extra rewarding. I've been experimenting to see what is a "tweak" and what is "unbalancing." Bumping afterburner from 750 to 850 on a Galaxy makes it a regular blockade runner--too much boost (but handy for testing other stuff).
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- Elite Hunter
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Remember to make a backup of units.csv and to use csveditor2 as excel corrupts the file in most cases and the editor gives a much better overview of the file.
There are some frontiers for modding beyond the source, as the game has a physical engine. I mean if you try to upgrade your cargo hold for instance, you will loose turning capability (which can be updated again, but it takes more time for balancing).
There are some frontiers for modding beyond the source, as the game has a physical engine. I mean if you try to upgrade your cargo hold for instance, you will loose turning capability (which can be updated again, but it takes more time for balancing).
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- The Shepherd
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you aren't seeing it,the attachment box just click the download link
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- Bounty Hunter
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Maybe I've just been lucky, but I've had no problems using Excel. You do have to remember to save in .csv format, which it will prompt for. The only real annoyance is that once you save as a .csv, when you go to exit, it still asks, "Do you want to save?" since you've never saved in Excel format. It goes against all my reflexes to say, "No, I don't want to save this thing I've been working on for 20 minutes..."
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- The Shepherd
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if you don't mind the download Open Office's Calc plays nice with our beloved csv files.
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- Expert Mercenary
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I've had Excel corrupt the units.csv file 2x - OpenOffice Calc seems much more careful in handling csv files, no problems yet.Melonhead wrote:Maybe I've just been lucky, but I've had no problems using Excel. You do have to remember to save in .csv format, which it will prompt for. The only real annoyance is that once you save as a .csv, when you go to exit, it still asks, "Do you want to save?" since you've never saved in Excel format. It goes against all my reflexes to say, "No, I don't want to save this thing I've been working on for 20 minutes..."
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- Elite Hunter
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- Bounty Hunter
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Most of my "Tweaking" has been done in Excel and I don't think I've had any problems.
Melonhead wrote:
Have had one problem with csveditor though. I tried to edit "shipname.blank" in the /privateer.00/serialized_xml folder and csveditor wouldn't load it, just kept giving me a warning/error message about corrupted data.
Melonhead wrote:
Yep!!! my sentiments exactly!!Maybe I've just been lucky, but I've had no problems using Excel. You do have to remember to save in .csv format, which it will prompt for. The only real annoyance is that once you save as a .csv, when you go to exit, it still asks, "Do you want to save?" since you've never saved in Excel format. It goes against all my reflexes to say, "No, I don't want to save this thing I've been working on for 20 minutes..."
Have had one problem with csveditor though. I tried to edit "shipname.blank" in the /privateer.00/serialized_xml folder and csveditor wouldn't load it, just kept giving me a warning/error message about corrupted data.
Time is an Illusion..............Lunchtime doubly so!! -Ford Prefect-
Check out Privateer themed goodies!
http://www.cafepress.com/soulfulngifted/2889859
Check out Privateer themed goodies!
http://www.cafepress.com/soulfulngifted/2889859
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- Mercenary
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Yes, programs like Excel are almost nortorious for such problems because of the propriatary way they save the file. Even between different versions of Excel.
Though there are editors known to be pretty safe in this regard it is always recommended that you create a copy of the file before trying to edit it.
Though there are editors known to be pretty safe in this regard it is always recommended that you create a copy of the file before trying to edit it.
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- Mercenary
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- Insys Pilot
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missile launcher editing problems
Is there any reason why I cannot seem to make the gothri have more than the single missile ammo bin? Every mod I try with the editor seems to fail and I've even gone as far as to try and shift the weapons config from other ships like the centruion but each time I can only buy one missile per rack. any clues?
Thanks
Scaeres
Thanks
Scaeres
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- The Shepherd
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Welcome Scaeres i believe that you have to change the volume of the mount so it can handle larger volume multi missiles etc. also check the volume of the missiles themselves maybe reducing there volume as well would work.
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- Insys Pilot
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still getting problems
Thanks for the help.
I've discovered a problem. I use the editor to change the files in both the units.cvs and the units180.cvs to reflect something completely different in the game (used the Orion's values in place of the Tarsus'). I made sure that the files were saved correctly and that they were what I wanted.
When I started the game with the mods in place the ships came up as normal, no changes to the Orion (which should have no weapons at all) or to the Tarsus (which should have 2 guns and a single weapons pod just like the Orion did).
Am I missing a step? Is there a file I haven't thought to look for or is something wrong with the cvs editor? The files save correctly but it doesn't seem to have any effect whatsoever on the game.
Thanks again for all the help if you can't tell I'm a noob at the entire modding thru CVS thing.
Scaeres
I've discovered a problem. I use the editor to change the files in both the units.cvs and the units180.cvs to reflect something completely different in the game (used the Orion's values in place of the Tarsus'). I made sure that the files were saved correctly and that they were what I wanted.
When I started the game with the mods in place the ships came up as normal, no changes to the Orion (which should have no weapons at all) or to the Tarsus (which should have 2 guns and a single weapons pod just like the Orion did).
Am I missing a step? Is there a file I haven't thought to look for or is something wrong with the cvs editor? The files save correctly but it doesn't seem to have any effect whatsoever on the game.
Thanks again for all the help if you can't tell I'm a noob at the entire modding thru CVS thing.
Scaeres
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- The Shepherd
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BTW the Privateer Remake crew had a minor fork there is now a Privateer Universe they added some more ships from the Wing Commander series and several new story lines and have moved the data set to the new version of the vegastrike engine they have there own web site as well http://pu.wcjunction.com/ happy hacking
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- Lead Network Developer
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Also, make sure to modify the tarsus.begin, tarsus.blank, and tarsus, and tarsus.template.
The .blank says the "base values" of the tarsus--i.e. after selling all components, and the .template says the best stats a tarsus can have. If you do not modify the .template and .blank, it may not let you upgrade your ship (or it might cause other problems).
The "tarsus" is used for enemy ships, and the "tarsus.begin" is used for your starting ship.
Also, make sure you start a new game since your saved one will use your saved ship.
The .blank says the "base values" of the tarsus--i.e. after selling all components, and the .template says the best stats a tarsus can have. If you do not modify the .template and .blank, it may not let you upgrade your ship (or it might cause other problems).
The "tarsus" is used for enemy ships, and the "tarsus.begin" is used for your starting ship.
Also, make sure you start a new game since your saved one will use your saved ship.