Hello everyone.
As someone new to the VegaStrike realm, I would like to say that this open source project is a great one. It's awesome reliving the memories and creating new ones! I especially love the open platform that the game has been set on; it looks like a good way for us to be creative
Now, all that said, I have an interesting conundrum. Once, long ago, I thought up some interesting ideas for Privateer, many of which I could never concoct because I was extremely limited. One of which stands out in my mind may be one that's considered WC/PR blasphemy: what if I could fly a Klingon Bird of Prey in Privateer?
Now, I understand that there's a VegaTrek project underway, and I also understand that there's been a massive amount of work performed to get that game not only up and running, but distributed as well. However, I've been pondering this one for a long time, and I've decided that maybe it's time to develop the model, even if I'm the only one that uses it. So, all that said, I have a few questions that I could not answer through some extensive searching:
1. How would I go about creating a 3d model that I could use in Privateer Remake? What program has been used to develop the Ferret/Hornet/Raptor for PR?
2. How would I go about texturing said model? Any recommendations?
I apologize if this causes anyone frustration and/or aggravation. Thanks for your time!
~ozyran
Ship conversion and/or development.
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Re: Ship conversion and/or development.
Hello, welcome aboard !ozyran wrote:Hello everyone.
As someone new to the VegaStrike realm, I would like to say that this open source project is a great one. It's awesome reliving the memories and creating new ones! I especially love the open platform that the game has been set on; it looks like a good way for us to be creative
Now, all that said, I have an interesting conundrum. Once, long ago, I thought up some interesting ideas for Privateer, many of which I could never concoct because I was extremely limited. One of which stands out in my mind may be one that's considered WC/PR blasphemy: what if I could fly a Klingon Bird of Prey in Privateer?
Now, I understand that there's a VegaTrek project underway, and I also understand that there's been a massive amount of work performed to get that game not only up and running, but distributed as well. However, I've been pondering this one for a long time, and I've decided that maybe it's time to develop the model, even if I'm the only one that uses it. So, all that said, I have a few questions that I could not answer through some extensive searching:
1. How would I go about creating a 3d model that I could use in Privateer Remake? What program has been used to develop the Ferret/Hornet/Raptor for PR?
2. How would I go about texturing said model? Any recommendations?
I apologize if this causes anyone frustration and/or aggravation. Thanks for your time!
~ozyran
Unfortunately the ones who can answer your question are probably in the WCU universe forum. That's the game which is also based on Wing commander , the 3D artists and modellers are all there.
PR & WCU use the same graphic file formats for the ships. There is a Star Trek mod of Vegastrike btw, you might want to check out that forum also.
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Thank you, thank you. Great to be welcomed. I can't express my disdain about the series, but that's a rant for another time.
Looks like I need to go sniffing around there and see what I come up with. Who knows, there may be some other, non WC ships that I can model, if I can get the hang of it. But first, I must start at square one.
Looks like I need to go sniffing around there and see what I come up with. Who knows, there may be some other, non WC ships that I can model, if I can get the hang of it. But first, I must start at square one.
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The Star Trek Vegastrike mod is moving again, they're calling for volunteers to finish the prototype fyi.ozyran wrote:Thank you, thank you. Great to be welcomed. I can't express my disdain about the series, but that's a rant for another time.
Looks like I need to go sniffing around there and see what I come up with. Who knows, there may be some other, non WC ships that I can model, if I can get the hang of it. But first, I must start at square one.
If you've got modelling skills, we're running into problems with the WCU Kilrathi ships we're trying to import over here. The Jalthi & Jalkehi ships (check out the WCU ships thread in this forum) either have too many polygons (&texture) or not enough.
You may want to try your hand at this if you're willing
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Okay, looks like that might be worthwhile too. Especially since it's actually within the PR universe.
So....has anyone thought about resurrecting the TCS Tiger's Claw?
*EDIT* I just got done cruising the VegaStrike forums. HOLY CRAP, MAN!! I saw the level of work going into the TCS Tiger's Claw for the original Wing Commander. I about choked! It looks like this modelling this is a bit bite to chew on; I barely know how to paint anything in MS Paint, let alone model anything in Wings 3D. Thanks for your help, z30; I'm going to sit and think about this before I try to build any models. 'Twas a dream....merely a dream...
So....has anyone thought about resurrecting the TCS Tiger's Claw?
*EDIT* I just got done cruising the VegaStrike forums. HOLY CRAP, MAN!! I saw the level of work going into the TCS Tiger's Claw for the original Wing Commander. I about choked! It looks like this modelling this is a bit bite to chew on; I barely know how to paint anything in MS Paint, let alone model anything in Wings 3D. Thanks for your help, z30; I'm going to sit and think about this before I try to build any models. 'Twas a dream....merely a dream...
1 John 3:16 - a creed to live by.
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