JonathanD wrote:Hmmm, so the a pure aft turret as well?
You can't tell in the pic, but the back side features cargo bay doors on the lower rear of the ship, for fast enty/exit. Something like a droppable loading ramp. A turret near that would let you open the door and tractor stuff in (well, not in game, but it's a cool concept.)
You don't think giving the rear-hump turret a better line of fire would suffice? I just feel like 3 turrets is an awful lot of firepower for a merchy. though if it was somehow limited to say, at max... a meson turret, it wouldn't be.
[edit] I feel that some strong outboard thrusters would help compensate a bit for the lack of manuverabity. Make a focus on roll rate, since the ship is long and fairly thin, it's feasible to have a solid roll rate which greatly increases the usefullness of the turrets.
If not the third rear turret then abnormally thick armor for that end, much thicker than the rest of the ship. Some of the hostiles will ignore a meson turret until their shields really weaken. The roll rate won't really help the turrets because their aim is so bad, you'd have to have a big volume of fire which leads back to the "more turrets" situation